Full notes
Full 綾波てんちのHIT&BLOW update
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What changed
- Performance
- Gameplay
綾波てんちのHIT&BLOW changes
The reason I created the "Ayanami Tenchi's Hit & Blow" app was because I was moved by the young people who streamed their games live.
When I was a student, my programs were featured in magazines (Monthly I/O, Kogakusha, and Monthly Basic Magazine, Dempa Shimbunsha) twice, and I dreamed of becoming a game creator. However, I opted for stability and took a job working on embedded software in manufacturing. I was proud of the job and enjoyed it. Recently, however, the division of labor has increased, and to be honest, I haven't found it interesting, and I've been spending my days feeling frustrated.
Then, by a miraculous coincidence, I met a young game streamer who was working hard towards the future. I was also moved and respected by the sight of the game streamers who gathered there. They were continuing to pursue the dream that I had given up on.
I had the pleasure of participating in a birthday party stream, and I thought, "I want to give them something to support them as a birthday present." The only thing I can offer is my software development skills.
So, I remade a number guessing game I'd seen published when I was a student into an app themed around birthday party streams, and mustered up the courage to give it as a gift. It was clearly a dull piece of software compared to the Apex Legend I was streaming.
"Hey, Torch, can I put this on Steam, and if I search for 'Ayanami Tenchi,' will it come up?"
That question made me realize. Ah, this was what had been bothering me.
From now on, I'm going to code for myself.
I'd never heard of software that supports streamers before.
Let's give it a try! Let's give it a try! Let's start my second life!
Encouraged by the passion of these young creators (and the Legends),
I found myself standing at the starting line once again.
This is a game to support streamers,
and the first game of my own second life.
Source
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