In this update5
Full notes
Full History of Kingdoms: Three Kingdoms update
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What changed
- Maps
- Performance
- Balance
- UI and audio
- Gameplay
- Fixes
History of Kingdoms: Three Kingdoms changes
CHANGES & ADDITIONS
Added the Battlefield Information panel.
Displayed when hovering the mouse over a battlefield. (Battlefield logs are not accumulated.)
Added the "Incite Unrest" strategy.
Reduces the target force's Political Stability and population.
Added the "Counterintelligence" trait.
When assigned as the Military Commander, it has a chance to negate enemy strategies.
BALANCE CHANGES
Adjusted the ruler political trait:
"Indecisive": The minimum Political Stability change caused by Political Issue decisions is now 0.
UI IMPROVEMENTS
Updated some officer portraits.
Political Issue and Strategy Advice notifications are now displayed as message pop-ups in the lower-left corner instead of modal pop-ups.
QUALITY OF LIFE IMPROVEMENTS
Enemy information is now displayed when assigning a commander during city defense.
Reworked the offense/defense setting from numeric adjustment to a five-level preset system.
All-Out Assault: ATK 9 / DEF 1
Aggressive Attack: ATK 7 / DEF 3
Balanced: ATK 5 / DEF 5
Aggressive Defense: ATK 3 / DEF 7
Ironclad Defense: ATK 1 / DEF 9
Added the option to show or hide clouds.
BUG FIXES
Fixed an issue where field battles would not occur when two units encountered each other.
Fixed an issue where the "Impregnable" trait could activate for attacking units during a siege.
Fixed an issue where Political Issues were processed twice after loading a saved game.
Fixed an issue where Chenliu City would be attacked while moving troops from Henei to Puyang or from Puyang to Henei.
Fixed an issue where Talent Cards were not saved or reset correctly.
Newly created Talent Cards are no longer displayed in the Collection unless they have been saved.
Fixed an issue where the save logic for created Talent Cards was reversed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
