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Steam News9 July 20261mo ago

26/7/9 - v1.1.3 Patch Note

CHANGES & ADDITIONS Added the Battlefield Information panel. Displayed when hovering the mouse over a battlefield. (Battlefield logs are not accumulated.) Added the "Incite Unrest" strategy.

In this update5

Full notes

Full History of Kingdoms: Three Kingdoms update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions5 changes1 removal
  • Maps
  • Performance
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
addedCHANGES & ADDITIONSAdded the Battlefield Information panel. Displayed when hovering the mouse over a battlefield. (Battlefield logs are not accumulated.)
addedCHANGES & ADDITIONSAdded the "Incite Unrest" strategy. Reduces the target force's Political Stability and population.
addedCHANGES & ADDITIONSAdded the "Counterintelligence" trait. When assigned as the Military Commander, it has a chance to negate enemy strategies.
changedBALANCE CHANGESAdjusted the ruler political trait:
changedBALANCE CHANGES"Indecisive": The minimum Political Stability change caused by Political Issue decisions is now 0.
changedUI IMPROVEMENTSUpdated some officer portraits.

History of Kingdoms: Three Kingdoms changes

addedAdded the Battlefield Information panel. Displayed when hovering the mouse over a battlefield. (Battlefield logs are not accumulated.)
addedAdded the "Incite Unrest" strategy. Reduces the target force's Political Stability and population.
addedAdded the "Counterintelligence" trait. When assigned as the Military Commander, it has a chance to negate enemy strategies.
changedAdjusted the ruler political trait:
changed"Indecisive": The minimum Political Stability change caused by Political Issue decisions is now 0.

CHANGES & ADDITIONS

  • Added the Battlefield Information panel.

    • Displayed when hovering the mouse over a battlefield. (Battlefield logs are not accumulated.)

  • Added the "Incite Unrest" strategy.

    • Reduces the target force's Political Stability and population.

  • Added the "Counterintelligence" trait.

    • When assigned as the Military Commander, it has a chance to negate enemy strategies.

BALANCE CHANGES

  • Adjusted the ruler political trait:

  • "Indecisive": The minimum Political Stability change caused by Political Issue decisions is now 0.

UI IMPROVEMENTS

  • Updated some officer portraits.

  • Political Issue and Strategy Advice notifications are now displayed as message pop-ups in the lower-left corner instead of modal pop-ups.

QUALITY OF LIFE IMPROVEMENTS

  • Enemy information is now displayed when assigning a commander during city defense.

  • Reworked the offense/defense setting from numeric adjustment to a five-level preset system.

    • All-Out Assault: ATK 9 / DEF 1

    • Aggressive Attack: ATK 7 / DEF 3

    • Balanced: ATK 5 / DEF 5

    • Aggressive Defense: ATK 3 / DEF 7

    • Ironclad Defense: ATK 1 / DEF 9

  • Added the option to show or hide clouds.

BUG FIXES

  • Fixed an issue where field battles would not occur when two units encountered each other.

  • Fixed an issue where the "Impregnable" trait could activate for attacking units during a siege.

  • Fixed an issue where Political Issues were processed twice after loading a saved game.

  • Fixed an issue where Chenliu City would be attacked while moving troops from Henei to Puyang or from Puyang to Henei.

  • Fixed an issue where Talent Cards were not saved or reset correctly.

  • Newly created Talent Cards are no longer displayed in the Collection unless they have been saved.

  • Fixed an issue where the save logic for created Talent Cards was reversed.

Source

Steam News / 9 July 2026

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