Full notes
Full History of Kingdoms: Three Kingdoms update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
History of Kingdoms: Three Kingdoms changes
[Changes & Additions]
Talent Cards can now be used for other purposes even after being appointed to an official position.
Increased the storage limits for Gold and Provisions. * Gold: 999,999 → 9,999,999 * Provisions: 9,999,999 → 99,999,999
[Balance Adjustments]
Adjusted the attack and defense formulas based on Leadership. * Adjusted combat calculation formulas. * Adjusted Elite Troop combat stats. * Attack: 5 → 4 * Defense: 7 → 5
Reduced the number of Elite Troops that can be trained. * Improved certain AI players.
[UI Improvements]
- Updated several Talent Card portraits. * Quality-of-life improvements* City Management and Army Management now display key statistics on the main screen. * Added "Assign All" and "Execute All" functions to Mass City Management and Mass Army Management. * Added shortcut keys to the main screen: * 1: Mass City Management * 2: Mass Army Management * 3: Political Issues * 4: Appointments * 5: Scheme Advice
[Sound Improvements]
Added a new "Unification of China" BGM.
[Bug Fixes]
Fixed issues that could occur when loading a saved game. * Fixed an issue where owned Talent Cards could disappear. * Fixed an issue where espionage schemes were not applied correctly.
Fixed an issue where player rankings were displayed incorrectly after unifying China. * Fixed an issue where Provisions and Political Stability were displayed incorrectly when the Granary Raid scheme succeeded. * Fixed an issue where retreating armies would return to the city they had been attacking. * Fixed an issue where city troops disappeared after a defensive battle.
Source
Changelog.gg summarizes and formats this update. How we read updates.
