Full notes
Full Historica Fantasia update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
Historica Fantasia changes
Hi there,
2 Episodes have been added to this Build
2-4 1/2 Crossroad 2-4 2/2 Scheelite
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This Stage introduce how the Fire Mechanic work in the Game.
Most Objects in the Stage, Buildings, Trees, Plants, etc, can be lit on Fire.
While the Object still have HP left at the start of the Turn, it will continue to burn, and deal Fire Damage to Squads in proximity.
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Executioner-Brazer is an Elite Shooting Unit.
They can add Fire Damage to Bullets, as well as using Fireball Spell.
After putting everything on Fire, They can protect themselves with high Fire Resistance, while Fire Damage chipped away HP of their opponents.
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There are two major ways to Counter this,
[Heal] Spell can be used to extinguish Fire.
And [Flame grant Me Strength] will convert all Fire in the Proximity to Stamina.
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If you are aiming for a Fire Build,
You could use Fireball to burn everything around you along with Enemies, use [Flame grant me Strength] to recover Stamina, allowing the process to be loop each turn.
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Stamina Control will play a Major role in later Stages, and [Flame grant me Strength] is one of an option available for now.
We will keep adding more Skills to counter with Stamina Deficiency.
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Also,
There are issues with voice acting, and we are not satisfied with it. This is mostly due to voice artifacts caused by AI generation.
In the next update, we will try other methods that could improve quality.
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Thank you for reading,
and have a nice Enemy on Fire !
Source
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