Full notes
Full Hired Ops update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Performance
- Balance
- Maps
- Store
We've installed a client update containing several fixes and changes. Please download the update via Steam.
› Optimized some logical systems to reduce the load on the system when the number of players in the match increases. › The sound system was optimized, the sound zones of the interiors were updated. › Added a sound effect when using the "Acoustic Sensor". › Added indication of equipped ammo in the combat interface. › Added the correct clan tag color display.
Fixed:
Significant fps drop on the first spawn;
Incorrect camera position when entering a match;
Third-person firing of shotgun slugs is now displayed correctly;
The "Acoustic Sensor" did not work correctly when activating the drone;
Incorrect "Armor Crate" icon on the minimap;
Incorrect spawn points on the "Old Sawmill" and "Construction" maps;
Black screen after a match in “Team Skirmish”;
Airdrop parachute animation artifacts;
Optics glare shining in all directions;
No coughing effect when standing in the smoke;
Unstable visuals of the thermite grenade fire;
Fixed damage area in the jaw zone;
No class requirement for purchasing weapons;
Game freeze when logging into the server with 4 corporation contracts and 4 clan contracts.
Balancing changes:
Thermals - reduced usage time down to 30 seconds;
Sentinel - removed bonus to thermal imager charge recovery rate. Increased the base bonus to the duration of the thermal imager to 20% and up to 3% per grade.
Ammo:
ArrowHead - increased bleeding damage up to 60%;
MG AP-OFM - reduced bleeding damage down to 20%, increased bleeding duration up to 5 seconds;
Marksman AP-OFM - increased bleeding duration up to 5 seconds;
Shellrain - reduced accuracy and penetration penalties down to 5%.
Source
Changelog.gg summarizes and formats this update. How we read updates.
