In this update1
Full notes
Full Hired Blade update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Hired Blade changes
Steam post imageThanks to feedback from the community, numerous bugs have been fixed, the UI has been improved, and the game balance has been refined!
Patch Notes
Added new names to the Credits and Special Thanks lists.
The boss's warband has been reduced to 3–4 knights.
Increased item prices to make loot farming more rewarding.
Changing the time of day now restores 10 HP instead of 4 HP.
Mercenaries who survive a battle can no longer end up with negative HP.
The silver amount now updates correctly in the equipment repair menu.
You can now retreat from battle by pressing Esc, losing up to 30% of your mercenaries in the process.
Inventory and loot menus can now be closed using the X button in the top-right corner.
The inventory no longer opens while in the main menu.
Weapon damage and armor values are now displayed correctly in the Russian version of the game.
Remaining untranslated texts have been translated into Russian.
Fixed a major bug that caused the main menu to open after closing the loot menu.
Fixed the tavern recruitment system. Mercenaries no longer duplicate, and recruitment buttons work correctly.
You can now re-enter a town immediately after leaving it without having to move away first.
Added a button to return to the town's main menu directly from the tavern without leaving the town.
Removed the test key that allowed players to instantly win battles.
Improved death animations. Fallen mercenaries' bodies no longer render above everything else.
Added an End Turn button to the battle interface in addition to the Space key.
Fixed a bug with one-handed weapon attack animations.
Fixed negative item prices.
Source
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