Full notes
Full Hired 2 Die update
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What changed
- Server
- Gameplay
- Fixes
- UI and audio
- Performance
Hired 2 Die changes
Bug Fixes:
Achievement checking now triggers again after returning no Lobby, preventing a bug where some achievements weren't triggering
Game now tries to reconnect again when on Lobby, after displaying "OFFLINE" on the top right corner. Players don't need to close the game and open it again anymore in order to be online again
"Remove Jumpscares" accessibility option now works properly with the Beast jumpscare on PC/Tablet
Objects won't clip through the floor anymore inside the Funhouse in "Anomaly Farm"
Fixed a bug where some modifiers wouldn't apply if on 2nd session of play in "Anomaly Farm"
Fixed a bug where player's head size would return to normal after grabbing the cargo cart in "Anomaly Farm"
The gas can on "The House Always Wins" won't emmit shock particles anymore
Fixed "Augmented Scale" player's not being able to pass through some pillar openings
Fixed a bug where finding a hidden plier wouldn't trigger progression in "Anomaly Farm"
Enemies now hear sounds emitted by players who have the "Random Sound" modifier
Fixed some cases where the player name wouldn't show in the "New Modifier" interface
Fixes in Curtis character highlight when incapacitated
Various LOD fixes
Various localization fixes
Other small fixes
Miscellaneous:
Small CPU and Networking optimizations in "Anomaly Farm"
Small GPU optimization in "Anomaly Farm"
Flashlight won't shine on boxes when carrying them with the cargo cart anymore, improving visibility
Added visual effects to "Quick Talk", "Scorching Light" and "U Can't Touch This" modifiers
Adjustments "Dense Fog" visual effect
Added sound effects when inserting batteries on the final puzzle of "Anomaly Farm"
Added reverb to player voices in "Anomaly Farm"
Source
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