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Steam News8 August 202612h ago

Enhanced Enemy AI, Marksman HUD & Fresh Steam Achievements

Hello Survivors! 👨🏻‍🚀 Today’s update focuses mainly on enemy behavior, with several new quality‑of‑life improvements and new Steam achievements.

In this update15

Full notes

Full Hiraeth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix7 additions16 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Workshop
  • Fixes
  • Performance
addedHello Survivors! 👨🏻‍🚀Today’s update focuses mainly on enemy behavior , with several new quality‑of‑life improvements and new Steam achievements . I’m also reminding you about yesterday’s smaller update — details below. Let’s dive in!
changedImproved Enemy Reaction & AggressionSlug : tough (high HP) but intentionally non‑aggressive
changedImproved Enemy Reaction & AggressionAll other enemies : react when they see the player within their vision range, and sometimes to other stimuli such as player‑generated sounds
changedImproved Enemy Reaction & AggressionEnemy classes will continue to be tweaked, but the improvement is already noticeable. I’ve tested it myself — you can still manage early fights with the hammer, but it’s safer to stay alert and develop your Marksman skill .
changedBetter Enemy Restoration After Loading a SavePreviously, you might have noticed that shortly after loading a game, dead enemies could still move for a moment , and in rare cases — if they were close — even attack the player . This issue has now been fixed .
removedBetter Enemy Restoration After Loading a SaveEnemies should no longer animate or react after load if they were already defeated.

Hiraeth changes

addedToday’s update focuses mainly on enemy behavior , with several new quality‑of‑life improvements and new Steam achievements . I’m also reminding you about yesterday’s smaller update — details below. Let’s dive in!
changedSlug : tough (high HP) but intentionally non‑aggressive
changedAll other enemies : react when they see the player within their vision range, and sometimes to other stimuli such as player‑generated sounds
changedEnemy classes will continue to be tweaked, but the improvement is already noticeable. I’ve tested it myself — you can still manage early fights with the hammer, but it’s safer to stay alert and develop your Marksman skill .
changedPreviously, you might have noticed that shortly after loading a game, dead enemies could still move for a moment , and in rare cases — if they were close — even attack the player . This issue has now been fixed .

Hello Survivors! 👨🏻‍🚀

Today’s update focuses mainly on enemy behavior, with several new quality‑of‑life improvements and new Steam achievements. I’m also reminding you about yesterday’s smaller update — details below. Let’s dive in!

Improved Enemy Reaction & Aggression

In this update, I restored enemy AI reactions and aggression to the level known from older versions (before the ZED Mode changes).

Animals and ZEDs now behave more consistently:

  • Slug: tough (high HP) but intentionally non‑aggressive

  • Common ZED: sometimes non‑aggressive

  • All other enemies: react when they see the player within their vision range, and sometimes to other stimuli such as player‑generated sounds

Encounters are now more challenging and require:

  • frequent healing

  • regular EVA Suit repairs using repair tape

Enemy classes will continue to be tweaked, but the improvement is already noticeable. I’ve tested it myself — you can still manage early fights with the hammer, but it’s safer to stay alert and develop your Marksman skill.

Better Enemy Restoration After Loading a Save

Previously, you might have noticed that shortly after loading a game, dead enemies could still move for a moment, and in rare cases — if they were close — even attack the player. This issue has now been fixed.

Enemies should no longer animate or react after load if they were already defeated.

Marksman Skill Progress Widget

A follow‑up to yesterday’s small update.

A new HUD widget now shows your Marksman progress:

  • It activates automatically when you try to pick up a weapon without having the required Marksman level (new in this update)

  • It’s visible on the HUD when power is on

  • You can enable/disable it in TAB → WEAPON

  • You can also quickly check your Marksman level and XP there

  • As always, all skills can be reviewed in TAB → STATISTICS

Central Shelter – Access Requirement Removed

I received a bug report regarding access to the Central Shelter, which previously required Survivor skill level 1: https://steamcommunity.com/app/2646160/discussions/3/588433820964036588/

On my own Steam client play I didn’t encounter this issue, but anything is possible — so to ensure stability, I’ve removed the access requirement entirely. This bug should no longer appear.

Please note:

  • The fix is guaranteed for NEW GAME

  • When playing with older save files, behavior may vary (save files often have their own rules)

  • The access requirement never had major gameplay impact — it was just a small extra challenge. What matters is that we’ve eliminated a potential bug once and for all.

New Steam Achievements!

I’ve added new achievements. As usual, their activation will be fully confirmed after this update, but the previously added ones worked correctly — I personally received the achievement for unlocking the first Perk on a regular Steam player account.

New achievements:

Authorized for Tier 1 Guns

Advance your Marksman skill to gain clearance for Tier 1 weapons. Confirmed, as Steam user:

Let There Be Light

Complete the Comm Center quest and restore power to the facility.

Born to the Ride

Take your first drive in a vehicle.

https://steamcommunity.com/stats/2646160/achievements

Steam Guides

New Steam guides are available: https://steamcommunity.com/app/2646160/guides/

Currently in English, French, and Polish — more languages coming soon.

First Steps on Nesoi Island

A beginner’s guide with tips on how to reach the Forwarding Base.

I’ve also prepared:

“Comm Center Quest” – Spoiler Guide (EN 🇺🇸 & FR 🇫🇷)

I’m not publishing it on Steam yet, but if you’re interested, contact me — I’ll send you a PDF.

View store page

Save Games

You can use your previous save files in this version. However, for some fixes to work fully, I recommend starting a NEW GAME.

In‑Game [HELP] Temporarily Unavailable

Due to ongoing work on the web server that hosts the in‑game HELP files, the HELP section inside the game is temporarily unavailable. For now, please visit the Steam forums or join the Discord, where you can get any assistance you need.

I’ve also launched my Ko‑Fi page:

https://ko-fi.com/tomkowiak

If you’d like to support my work, it would be extremely helpful at this stage. Thank you in advance ❤️

Have a great weekend, enjoy testing, and thank you for your support!

Paweł

Source

Steam News / 8 August 2026

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