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Steam News2 March 20224y ago

Steam Next Fest And What's Next Best

Steam Next Fest is over, and we want to thank everyone who played our demo! We got a bunch of feedback and bug reports through the online feedback form as well as the in game feedback form.

Full notes

Full Hipster Cafe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions5 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • Compatibility
changedSteam Next Fest is over, and we want to thank everyone who played our demo! We got a bunch of feedback and bug reports through the online feedback form as well as the in game feedback form. Thank you so much to everyone who contributed. Also huge thanks to everyone who streamed the game, made videos or wrote about it. It's so important for indie games to get any kind of exposure to have a chance at survival. Big heart energy.
changedI've decided to keep the free demo live while I work on more of the bugs and keep balancing and tweaking the gameplay according to your feedback, and will be making updates to the demo build while we move towards release. Think of it as a kind of free early access period.
addedI've just uploaded another build with more tweaks based on player feedback from last week. There's a lot more to come in the coming weeks, and I'll aim to put a new build up each week or two. Some will have gameplay tweaks, some will be bug fixes.
changedSignificantly increased the amount of time between changing hipster types, let us know if it's still too fast.
fixedFixed bugs related to running tutorials more than once, so if you didn't quite catch something the first time, that's like A-OK with the game now.
fixedFixed a number of smaller bugs related to Tooter content generation.

Hipster Cafe changes

changedSteam Next Fest is over, and we want to thank everyone who played our demo! We got a bunch of feedback and bug reports through the online feedback form as well as the in game feedback form. Thank you so much to everyone who contributed. Also huge thanks to everyone who streamed the game, made videos or wrote about it. It's so important for indie games to get any kind of exposure to have a chance at survival. Big heart energy.
changedI've decided to keep the free demo live while I work on more of the bugs and keep balancing and tweaking the gameplay according to your feedback, and will be making updates to the demo build while we move towards release. Think of it as a kind of free early access period.
addedI've just uploaded another build with more tweaks based on player feedback from last week. There's a lot more to come in the coming weeks, and I'll aim to put a new build up each week or two. Some will have gameplay tweaks, some will be bug fixes.
changedSignificantly increased the amount of time between changing hipster types, let us know if it's still too fast.
fixedFixed bugs related to running tutorials more than once, so if you didn't quite catch something the first time, that's like A-OK with the game now.

Steam Next Fest is over, and we want to thank everyone who played our demo! We got a bunch of feedback and bug reports through the online feedback form as well as the in game feedback form. Thank you so much to everyone who contributed. Also huge thanks to everyone who streamed the game, made videos or wrote about it. It's so important for indie games to get any kind of exposure to have a chance at survival. Big heart energy.

I've decided to keep the free demo live while I work on more of the bugs and keep balancing and tweaking the gameplay according to your feedback, and will be making updates to the demo build while we move towards release. Think of it as a kind of free early access period.

I've just uploaded another build with more tweaks based on player feedback from last week. There's a lot more to come in the coming weeks, and I'll aim to put a new build up each week or two. Some will have gameplay tweaks, some will be bug fixes.

The latest patch includes:

  • Significantly increased the amount of time between changing hipster types, let us know if it's still too fast.

  • Fixed bugs related to running tutorials more than once, so if you didn't quite catch something the first time, that's like A-OK with the game now.

  • Fixed a number of smaller bugs related to Tooter content generation.

This adds to the two patches from last week:

  • Hipsters will now use the same entertainment item twice, if they have more than one of the same need. I don't remember why I thought this was a fun idea in the first place, but based on player feedback, you didn't. So it's changed now.

  • You don't need to pay the staff as much. Don't worry, most of them have their own trust fund and are just doing this as a side-hustle until the band takes off.

  • Tutorials should enable all the menus that it's trying to highlight, and keep the menu accessible.

  • Dad should now provide you with money if you run out. All you've got to do is call him. Your mum asks if you've tried using "Social media" for your café.

  • You can now move something on top of a counter, and then put it back in the same place. I'm not sure why you want to do that, but you couldn't before, and I got quite a lot of bug reports about it! (Actually thanks a lot for the bug reports, you're awesome!)

  • Having more than 1 staff should be much more stable now. Terry still isn't stable though, he had a bit too much wine yesterday and keeps going on about his headache.

  • Fixed a bunch of minor exceptions that could have caused other instabilities.

Source

Steam News / 2 March 2022

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