In this update1
Full notes
Full HiPet! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
HiPet! changes
Demo Update – UI & QoL Improvements
Refined the core gameplay loop: Pet states (Cleanliness, Hunger, and Mood) now interact more clearly with furniture, interactions, and events, ensuring that every care decision consistently translates into meaningful rewards and progression.
Improved progression and reward feedback: Stats such as Mood and Clean now directly affect production efficiency and reward multipliers, with clearer numbers and more immediate feedback.
Pets will now automatically use furniture and gain rewards, reducing repetitive manual actions.
Improved travel and event logic for a smoother overall flow.
Extensive UI / UX polish across shops, inventory, crafting, and menus.
Fixed a large number of bugs, text issues, and localization problems.
Source
Changelog.gg summarizes and formats this update. How we read updates.
