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Steam News2 January 20224y ago

Patch notes 2 January 2022: Fixed gamebreaking bug at start menu

The Septaroad Voyager campaign is now live, featuring a procedurally generated world map, two towns, and four unique battle maps with randomly generated enemies that get tougher the farther you wander from your starting

Full notes

Full Himeko Sutori update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions4 changes2 removals
  • Maps
  • Events
  • Gameplay
  • Fixes
  • Security
  • UI and audio
addedThe Septaroad Voyager campaign is now live, featuring a procedurally generated world map, two towns, and four unique battle maps with randomly generated enemies that get tougher the farther you wander from your starting point. We've made a lot of changes and fixes, mostly to the new SRV campaign over the last few months. Here are the highlights:
addedUnlocked skill board tiles and tactics can now be received as quest rewards
changedUnlocking a skill board tile as a quest reward now unlocks that tile for all current and future party members
addedAutosave after moving to a new level
fixedFixed bug that was causing previous map not to unload correctly
fixedFixed the Study ability, which shows enemy defenses and vulnerabilities when used

Himeko Sutori changes

addedThe Septaroad Voyager campaign is now live, featuring a procedurally generated world map, two towns, and four unique battle maps with randomly generated enemies that get tougher the farther you wander from your starting point. We've made a lot of changes and fixes, mostly to the new SRV campaign over the last few months. Here are the highlights:
addedUnlocked skill board tiles and tactics can now be received as quest rewards
changedUnlocking a skill board tile as a quest reward now unlocks that tile for all current and future party members
addedAutosave after moving to a new level
fixedFixed bug that was causing previous map not to unload correctly

The Septaroad Voyager campaign is now live, featuring a procedurally generated world map, two towns, and four unique battle maps with randomly generated enemies that get tougher the farther you wander from your starting point. We've made a lot of changes and fixes, mostly to the new SRV campaign over the last few months. Here are the highlights:

  • Unlocked skill board tiles and tactics can now be received as quest rewards

  • Unlocking a skill board tile as a quest reward now unlocks that tile for all current and future party members

  • Autosave after moving to a new level

  • Fixed bug that was causing previous map not to unload correctly

  • Fixed the Study ability, which shows enemy defenses and vulnerabilities when used

  • Fixed the Expose Weakness ability, which adds an additional vulnerability to an enemy

  • Characters who are revived at a refreshing well or similar interactive healing item now get teleported to the rest of the party

  • Characters who are knocked out will no longer be targeted by enemies

  • Characters who are knocked out have their current action cleared from their combat display

  • Loading a game will immediately enter battle mode, providing instant information on hit points and status effects, and you will also be able to buff party members before going into battle

  • Party members no longer turn away from their target enemies before the final blow lands

  • Improved movement using right mouse button

  • Slimes are now resistant against physical weapons, but each slime has an elemental weakness

  • Enemies use a greater variety of debuffs during combat

  • Quest-dependent enemy spawn points

  • Enemies now use a skill cooldown in addition to their usual tactics, leading to a greater variety of enemy skills used, instead of spamming the same ability

  • [EditNew patch uploaded same day changes damage scaling of default attack to use magic power instead of attack power when using wands, tomes, and similar weapons.]
  • [EditNew patch uploaded same day greatly increases dodge bonus of flying enemies. You will need to use ranged attacks against flying enemies or face a 50%+ chance of dodging.]

We have added a lot to the Septaroad Voyager campaign. We will upload a more detailed post very soon.

Source

Steam News / 2 January 2022

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