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Steam News20 June 202614d ago

The Weed Removal Update

Greetings, fellow Hijinksters, new and old! We present to you the Weed Removal Update, a major update for Highway Hijinks!

In this update9

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Full Highway Hijinks update

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Repeated intro

Greetings, fellow Hijinksters, new and old! We present to you the Weed Removal Update, a major update for Highway Hijinks!

What changed

24 fixes46 additions55 changes5 removals
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Fixes
  • Store
addedGreetings, fellow Hijinksters, new and old! We present to you the Weed Removal Update , a major update for Highway Hijinks!
fixedThe focus of this release is to remove many of the long-standing annoyances (”weeds”) that have been in the game. We’ve rebalanced the game difficulty, overhauled the UI, improved the visuals, fixed a whole bunch of bugs, and made some significant improvements to the performance. This is a big step towards our planned exit from Early Access later this year.
changedHere is a full list of what has changed in this update:
addedGameplayAdded a pit stop at the start of each run that lets you choose 1 of 3 random modules
addedGameplayAdded damage resistance system
addedGameplayAdded some energy gain for destroying obstacles
starting speed100km/h200km/hstarting speed increased, buffminimum speed100km/h150km/hminimum speed increased, buffnumber of abilities offered in the pit stop shop21number of abilities offered in the pit stop shop decreased, nerfspeed75km/h100km/hspeed increased, buff

Highway Hijinks changes

addedGreetings, fellow Hijinksters, new and old! We present to you the Weed Removal Update , a major update for Highway Hijinks!
fixedThe focus of this release is to remove many of the long-standing annoyances (”weeds”) that have been in the game. We’ve rebalanced the game difficulty, overhauled the UI, improved the visuals, fixed a whole bunch of bugs, and made some significant improvements to the performance. This is a big step towards our planned exit from Early Access later this year.
changedHere is a full list of what has changed in this update:
addedAdded a pit stop at the start of each run that lets you choose 1 of 3 random modules
addedAdded damage resistance system

The focus of this release is to remove many of the long-standing annoyances (”weeds”) that have been in the game. We’ve rebalanced the game difficulty, overhauled the UI, improved the visuals, fixed a whole bunch of bugs, and made some significant improvements to the performance. This is a big step towards our planned exit from Early Access later this year.

Check out the trailer for the Weed Removal Update:

Or, have a look at these exciting screenshots:

Here is a full list of what has changed in this update:

Gameplay

  • Added a pit stop at the start of each run that lets you choose 1 of 3 random modules

  • Added damage resistance system

  • Added some energy gain for destroying obstacles

  • Adjusted weapon energy consumption scaling with fire rate

  • Adjusted decay rate of excess energy when overcharged

  • Adjusted size of speed pad hitbox

  • Adjusted size of player’s hitbox

  • Increased starting speed from 100 km/h to 200 km/h

  • Increased minimum speed from 100 km/h to 150 km/h

  • Made speed pads give a brief acceleration and total speed boost of 5 km/h

  • Fixed player being able to shoot themselves in some cases (gruh)

  • Fixed mortar shells not exploding if they miss the road surface

  • Fixed pushed objects colliding with debris

  • Fixed shield charging while on cooldown when it should not

Difficulty

  • Adjusted obstacle health scaling with difficulty

  • Adjusted obstacle and turret spawning frequency scaling with difficulty

  • Prevented obstacle density from increasing if your speed is below your initial speed

  • Adjusted difficulty scaling rate

Races

  • Changed race rewards

    • The reward for winning a race is now just one Voucher

    • Some tiers of race reward are Double-Sided Vouchers that let you reroll their offered items once

  • Added a 5th heat variant for each race challenge

  • Adjusted the Denser Obstacles race challenge to have lower densities overall

  • Prevented obstacles from spawning near the start and end of races

  • Added the ability to parry race opponents

  • Improved collisions between players and race opponents

  • Added a new race start screen

  • Added a cool new guy at the start of races

  • Made the race finish line look cooler

  • Fixed players being able to collide with race opponents at the start of a race

Turrets

  • Removed generators for turrets

  • Added turret charge VFX

  • Improved turret targeting behavior

  • Adjusted turret damage and fire rate

  • Reduced turret projectile explosion area of effect

  • Prevented obstacles from spawning around the first turret in each run

  • Fixed turret explosions not disappearing

  • Fixed turrets disappearing when entering a pit stop or starting a race

Pit Stop

  • Reduced the number of abilities offered in the pit stop shop from 2 to 1

  • Reworked UI flow for buying items

  • Moved scrap/health/energy meters to main screen

  • Added mouse interactivity

  • Prevented obstacles from spawning near pit stops

  • Improved visibility pit stop highway signs

  • Added an animated series of arrows that direct the player to each pit stop

  • Added turn arrows to pit stop exit lanes

  • Added an icon next to selected items in the shop when you have a Gift Card

  • Updated sale icon

  • Fixed inventory UI overflowing the screen when there are many items

  • Fixed text overflowing on item info screen

Items

  • Removed the Ability Slot module

  • Made health pickups, Portable Repair Kit, and Personal Protective Equipment instantly cool down the shield

  • Prevented Quick Exchange and Consumerism from fiving Overtime

  • Made Flatten only prevent collisions with obstacles

  • Doubled Mortar shell damage

  • Adjusted how much energy Energy Harvester gives

  • Rebalanced Saw Orbital

  • Fixed Saw Orbital blades rotating while paused

  • Fixed Saw Orbital rotation speed being framerate-dependent

  • Fixed Vehicular Sabotage not doing anything

  • Fixed Dentures still healing player after its status effect has expired

  • Fixed car being slowed by collisions while Funny Driving Juice is active

Attack Traits

  • Added new mechanical aspects to attacks called “traits”, which can be one or more of:

    • Critical

    • Flaming

    • Piercing

    • Pushing

  • Added a push to objects when another pushed object collides with them

  • Added the Pushing trait to explosive attacks

  • Added the ability for burning things to inflict burning to other things they collide with

  • Adjusted the burning effect to now deal a % of the target’s max health

  • Made most attack traits inheritable

Tutorial

  • Added checkpoints that the player instantly respawns at when they die

  • Increased speed from 75 km/h to 100 km/h

  • Adjusted obstacle spacing

Audio

  • Added audio effects for attack traits

  • Added audio for crate debris

  • Added audio for Saw Orbital blades

  • Made race countdown sound effects non-spatial

  • Increased maximum number of concurrent sound effects

  • Fixed audio cutting out when entering pit stop or at the start of a race

  • Fixed audio breaking when getting a lot of scrap at once

  • Fixed spinout sound effect being played too much

Visuals

  • Added damage numbers text to show how much damage was dealt by an attack

  • Added a new retro grid shader effect to replace health bars on obstacles, turrets, etc.

  • Removed volumetric shadows that had almost no effect

    • This significantly improved performance

  • Added new obstacle textures and removed the old ones

  • Added new crate and barrel obstacle models and removed the old ones

  • Added a warning icon on obstacles that will kill the player if they collide with it

  • Added icon to HUD warning you when race opponents are close behind you

  • Added a flashing effect while a car is invincible

  • Added a flashing effect on Dentures when its status is about to expire

  • Added a flash effect when enemies take damage

  • Added a “hit stop” shake effect to things when they take damage

  • Added new camera effects when using speed pad

  • Added a flame effect to the car exhaust when using a speed pad

  • Added arrow signs near the end of a race

  • Added electricity transmission towers

  • Added dithering to car headlight trails

  • Removed weapon indication ring from HUD

  • Improved appearance of outlines on obstacles and pickups

  • Reduced camera shake caused by turret shots and ram

  • Made gun fire animation speed scale with fire rate

  • Improved nuke visuals

  • Made glitch visual effect scroll over the screen to prevent important information from being obscured

  • Improved health/shield vignette screen effects

  • Improved obstacle destruction effects

  • Adjusted how Crossbow arrows stick in cars

  • Adjusted camera shake when using the Rifle

  • Adjusted projectile trails

  • Improved fire VFX

  • Adjusted race opponent's lights

  • Improved appearance of golden objects

  • Adjusted speed lines screen effect

  • Adjusted Funny Driving Juice visual effect

  • Adjusted energy meter colors for better visibility

  • Improved shield visual effect

  • Made outline color of targeted obstacles change based on distance from player

  • Improved explosion visual effects

  • Fixed flickering in energy and health meters

User Interface

  • Added a newly redesigned UI

  • Replaced the game logo and app icon

  • Added a tutorial button in the main menu

  • Added a feedback/bug report button in the main menu

  • Added loading screens for smoother scene transitions

  • Fixed dropdowns in UI not scrolling when navigating through their items

Controls

  • Added a newly redesigned input settings screen

  • Changed the default controls for keyboards and controllers

  • Removed Switch Tab input action

  • Added customizable secondary controls for each action

  • Added customizable controls for Pause action

  • Added positional controller rumble for explosions

  • Fixed D-pad buttons on Xbox 360 wireless controllers not working properly on newer Linux kernel versions

Settings

  • Added a setting to reduce the strength of the Funny Driving Juice visual effect

  • Added a setting to skip UI opening and closing animations

  • Fixed Render Scale setting not working

  • Fixed duplicate resolutions being listed in video settings

Miscellaneous

  • Made a whole bunch of improvements to performance

  • Made the game pause automatically when the app loses focus

  • Fixed Steam Cloud not working on macOS in some cases

    • The location of your saved game folder on macOS might change

Thank you all for playing our game! We hope you all enjoy the update. There is still a lot more to come!

Want to discuss the game with other Hijinksters or tell us your thoughts? Join our Discord server!

Source

Steam News / 20 June 2026

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