Full notes
Full Highrise City update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Builders!
What changed
- Maps
- Gameplay
Highrise City changes
The official full release for Highrise City is getting closer. As of today, we are fully feature complete. Everything we wanted for the Update is now ready. From public transport with buses, mega skyscrapers, alternate building modes (Anyone ready for a Citybuilder with NG+?), shopping malls and a little secret we won't talk about until release day. And so many more things. We have now entered a stage of fixing, finetuning and polishing.
And with that being said: Highrise City will leave Early Access on 4th September. We're now heading off to gamescom (not everyone obviously, the biggest part of the team is still finishing everything up) where we will have the current build playable at our Booth in the Indie Arena.
If you can't come by to say hello to Michael, feel free to keep an eye on the storepage. Marvin will be streaming a bit of gameplay during the show.
Last but not least, something we've also been working on: Substations and power lines.
Source
Changelog.gg summarizes and formats this update. How we read updates.
