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Steam News30 April 201511y ago

Planning our first big update

First launch week went amazing and we are super excited to announce Highlands first big update that should be available mid-June.

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Full Highlands update

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What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedFirst launch week went amazing and we are super excited to announce Highlands first big update that should be available mid-June. We spent a lot of time listening to our growing community in order to work on what people want the most. Here are the key points we will be improving: • Combat phase evolved: This update will contain features and improvements during the combat phase. The most notable one will be additional skills from all classes that are triggered during combat. Bring your academic in combat and use class-specific skills to turn the tides in your favor! More Awesomeness: We are looking at making skills that trigger on the map having an effect directly inside the combat screen. Think support strategy. We are starting with bombardment: instead of simply blocking the enemy advance, it will also affect all combats in adjacent sectors. You will see a bombardment animation in combat and all of the enemy forces will take X amount of damage at the start. We are also looking at adding more consumables with different effects to add variety to the gimmicks you can use in battle, don’t hesitate to post your suggestions on our Steam forum! • More enemy behaviors: Enemies tend to be a bit predictable once you get the hang of things. We are currently looking at things like enemies that will launch attacks from sectors further away from your frontlines and procedural spawning where not all sectors gain reinforcement equally. All this and more will add to the challenge of facing a more unpredictable foe. • Difficulty Modes: We are adding a casual mode for players who are new to the strategy genre and also looking at how we can add more challenging modes. • Achievements: Lo and behold, this update will contain Steam achievements. • Balancing and tweaks: We will also make various balance changes and a bunch of minor tweaks in order to optimize gameplay experience. All in all, this should see the light of day in time for the summer sale. Stay tuned until then for more news and previews of what we are currently cooking for Highlands . Burrito Studio

First launch week went amazing and we are super excited to announce Highlands first big update that should be available mid-June. We spent a lot of time listening to our growing community in order to work on what people want the most. Here are the key points we will be improving: • Combat phase evolved: This update will contain features and improvements during the combat phase. The most notable one will be additional skills from all classes that are triggered during combat. Bring your academic in combat and use class-specific skills to turn the tides in your favor!

More Awesomeness

We are looking at making skills that trigger on the map having an effect directly inside the combat screen. Think support strategy.

We are starting with bombardment

instead of simply blocking the enemy advance, it will also affect all combats in adjacent sectors. You will see a bombardment animation in combat and all of the enemy forces will take X amount of damage at the start. We are also looking at adding more consumables with different effects to add variety to the gimmicks you can use in battle, don’t hesitate to post your suggestions on our Steam forum! • More enemy behaviors: Enemies tend to be a bit predictable once you get the hang of things. We are currently looking at things like enemies that will launch attacks from sectors further away from your frontlines and procedural spawning where not all sectors gain reinforcement equally. All this and more will add to the challenge of facing a more unpredictable foe. • Difficulty Modes: We are adding a casual mode for players who are new to the strategy genre and also looking at how we can add more challenging modes. • Achievements: Lo and behold, this update will contain Steam achievements. • Balancing and tweaks: We will also make various balance changes and a bunch of minor tweaks in order to optimize gameplay experience. All in all, this should see the light of day in time for the summer sale. Stay tuned until then for more news and previews of what we are currently cooking for Highlands . Burrito Studio

Source

Steam News / 30 April 2015

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