Full notes
Full High Walk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
High Walk changes
Wake up on a high platform, fight the deadly frost, and survive the tightrope walk for a million dollars. We're building something special, and we need your help.
That's why we are launching the first official High Walk playtest, and we're inviting you to be one of the first to walk the ropes.
🧠 This isn't just a demo; it's a data-gathering mission. We need to collect analytics on playtime to understand how players engage with the game. Your playtime data will help us answer crucial questions and determine the future development direction.
🎯 Our Goal: 500 Unique Playtesters. Why 500? Because that's the number we need to gather statistically significant data for our publisher.
What you'll experience:
- Intense frost and balance mechanics
- Unique, quirky co-op communication
(sirens, Morse code, paper planes!) - A tense and atmospheric high-stakes world
You have the power to directly influence the game's roadmap. Let's make "High Walk" unforgettable.
Source
Changelog.gg summarizes and formats this update. How we read updates.
