Full notes
Full High Seas, High Profits! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
Ahoy there automated trader!
I heard you wanted even more automation, in your automated convoys. Well here it is!
(I'll make a post in the upcoming days about the new design and possible workflows, for now, just some quick notes)
Features:
New automated trading window. You can now pick stops from the map, see how they're chained, easily define actions for all cities and goods from 1 single view, define prices to be applied to the entire convoy and many more actions.
New automated trading action: balance. You can now tell a convoy it should balance the number of goods on board by dynamically loading or unloading goods to reach a target. No more double stops for loading / unloading.
Added in a HIGHLY EXPERIMENTAL new camera view angle: aligned to world map (north is up). Activate it in the general settings.
Bugs:
A very long-standing bug that would make in-world UIs darker (city details on the world map, ship names, building hover details)
Many bugs where labels would not fit in the interface, particularly in polish. Big thanks to everyone who reported them!
Fixed a bug where for a ship's path in the world map, the number on a stop could be displayed on top of a city's name.
Happy trading & see you soon in a dedicated post where I discuss everything about the new auto trading.
Source
Changelog.gg summarizes and formats this update. How we read updates.
