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Steam News23 August 202510mo ago

v1.0.95

Features: * there is now a custom quest after completing a warehouse, not the standard new business one.

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Full High Seas, High Profits! update

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What changed

0 fixes0 additions2 changes0 removals
  • Balance
  • Performance
changedFeatures: * there is now a custom quest after completing a warehouse, not the standard new business one. * the consumption tab of the trader's hall now also takes into consideration your shops * winter mode can now be disabled completely when starting a new game * you can now set a new price for a good when selling / buying for all trade routes AND all warehouses from the convoy automatic trade helper. * you can now see all your shops in a list similar to the businesses list * successfully supplying a shop will now grant additional reputation * you can now lose your shop if you neglect it for too long (not your own businesses, those are safe) * there is now a quest to notify you of a shop that has been neglected and could soon be seized * after losing a shop, an auction is now created for its management. While you're no longer explicitly invited, you can still participate in the auction. * AI traders can now lose management of their shops. It's random & the chance is low, but it still happens quite often, especially if there are many shops in your world. * mayors no longer work on the goal to expand the city on their own. That's something you'll need to help them with. * you will now lose part of your reputation in a city if you lose a shop. * player reputation is now directly visible in the world view for any discovered city
changedBugs: * shops would sometimes sell less goods than planned. * the consumption shown in the trader's hall would not take into consideration businesses missing resources * it was possible to sometimes crash the convoy statistics window when changing the currently viewed trading session. * an error was thrown when you were in the ship sale window and the ship is taken away because it's in fact temporarily rented.

High Seas, High Profits! changes

changedFeatures: * there is now a custom quest after completing a warehouse, not the standard new business one. * the consumption tab of the trader's hall now also takes into consideration your shops * winter mode can now be disabled completely when starting a new game * you can now set a new price for a good when selling / buying for all trade routes AND all warehouses from the convoy automatic trade helper. * you can now see all your shops in a list similar to the businesses list * successfully supplying a shop will now grant additional reputation * you can now lose your shop if you neglect it for too long (not your own businesses, those are safe) * there is now a quest to notify you of a shop that has been neglected and could soon be seized * after losing a shop, an auction is now created for its management. While you're no longer explicitly invited, you can still participate in the auction. * AI traders can now lose management of their shops. It's random & the chance is low, but it still happens quite often, especially if there are many shops in your world. * mayors no longer work on the goal to expand the city on their own. That's something you'll need to help them with. * you will now lose part of your reputation in a city if you lose a shop. * player reputation is now directly visible in the world view for any discovered city
changedBugs: * shops would sometimes sell less goods than planned. * the consumption shown in the trader's hall would not take into consideration businesses missing resources * it was possible to sometimes crash the convoy statistics window when changing the currently viewed trading session. * an error was thrown when you were in the ship sale window and the ship is taken away because it's in fact temporarily rented.

Features: * there is now a custom quest after completing a warehouse, not the standard new business one. * the consumption tab of the trader's hall now also takes into consideration your shops * winter mode can now be disabled completely when starting a new game * you can now set a new price for a good when selling / buying for all trade routes AND all warehouses from the convoy automatic trade helper. * you can now see all your shops in a list similar to the businesses list * successfully supplying a shop will now grant additional reputation * you can now lose your shop if you neglect it for too long (not your own businesses, those are safe) * there is now a quest to notify you of a shop that has been neglected and could soon be seized * after losing a shop, an auction is now created for its management. While you're no longer explicitly invited, you can still participate in the auction. * AI traders can now lose management of their shops. It's random & the chance is low, but it still happens quite often, especially if there are many shops in your world. * mayors no longer work on the goal to expand the city on their own. That's something you'll need to help them with. * you will now lose part of your reputation in a city if you lose a shop. * player reputation is now directly visible in the world view for any discovered city

Bugs: * shops would sometimes sell less goods than planned. * the consumption shown in the trader's hall would not take into consideration businesses missing resources * it was possible to sometimes crash the convoy statistics window when changing the currently viewed trading session. * an error was thrown when you were in the ship sale window and the ship is taken away because it's in fact temporarily rented.

Source

Steam News / 23 August 2025

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