In this update4
Full notes
Full High On Life 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Gameplay
- Fixes
- UI and audio
- Events
High On Life 2 changes
Warning: Patch notes may contain spoilers
| Hey there, it's me, Suit-O! Again! I've got more good news for you: Patch 3 is here, baby! You know the "Rule of Threes"? It means every new patch is better than the last! This patch is going to make those last two patches look like crap. But only relatively! Because those were also very good patches. They were NOT crap at ALL. This one's just that much better. So what's in this thing? Oh, who knows. I didn't read it. I'm sure it's all very interesting. Why don't you scroll down and see for yourself? You want me to do everything for you? Because I will! And I do mean everything. But first check out the patch! Suit-O, OUT! I love you! Goodbye! | Steam post image |
General
Performance optimizations
Crash fixes
Economy balance adjustments
Boss combat balance adjustments
Shield pickup balance adjustments
Improved haptic support for primary and secondary gun fires
Added HDR support
Fixed issue preventing guns from being remapped
Fixed multiple localization issues
Fixed multiple issues with areas taking too long to load
Progression Blockers and Soft Locks
Fixed issue preventing players from escaping the escape room
Fixed issue blocking progression of fishing minigame after collecting all fish
Fixed issue with skipping sections during ConCon mission
Fixed stuck spot where the Blue Wizard lands on the player
Fixed loading at the end of the sewer traversal
Fixed stuck spot when standing under cars in Parking Con
Fixed issue with combat sometimes not ending on the cruise ship
Fixed issue with invincible enemies during Wyoming fight
Fixed issue preventing player from exiting fishing minigame
Fixed stuck spot behind bounty board in Quarters
Fixed progression skip when dashing inside Gessie’s stomach
Fixed issue with getting stuck after calling RV during Bronkin
Gameplay
Fixed issue with certain suits appearing with incorrect colors
Fixed issue showing black squares occasionally when firing Gus
Fixed missing tether art in Policon
Fixed lasers not killing minions at Blue Wizard gate puzzle
Fixed collision issue at James Stevenson’s door
Fixed issue with multiple dialogue options being highlighted during murder mystery
Fixed blurry arcade games
Fixed blurry arms during Muppy Doo fight
Fixed Bronkin pathing issue
Fixed t-posing fishing rod
Fixed multiple issues with re-entering challenge rooms
Fixed Sheath pillars turning the wrong direction
Source
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