Full notes
Full High Entropy: Challenges update
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What changed
- UI and audio
- Gameplay
This update brings an extensive overhaul of many of the game's components: tweaks to all the levels to improve their design, visuals, the amount of different ways they can be completed and how they fit together progress-wise (with levels 1 and 15 redone from scratch); enhancements to how things work internally (interactions, enemy AI, performance...); changes to some of the models and the inventory, HUD and other user interfaces (including quality-of-life upgrades); edits and rewrites to all the tutorials and documents (and the way they're presented); fixes for some small issues and bugs, new achievements...
It's been quite a big undertaking but I'm really happy with how things have turned out.
I've tested it as much as I've been able to but so many things have changed that I'm a bit afraid of having missed something. Please, let me know if there are any issues (I'll create a new topic in the discussions for this update for bug reports and feedback) and I'll try to fix them as soon as I can but, with a bit of luck, there won't be any disastrous bugs and people will be able to enjoy it.
Hope you like it!
Álvaro
Source
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