HomeGamesUpdatesPricingMethodology
Steam News17 July 20261mo ago

Director's Message | Thank You & Demo Plans

July Director's Message Since we first revealed KAKUREONI at Tokyo Game Show 2025, so many of you have taken the time to play the game and share your thoughts with us.

In this update3

Full notes

Full かくれ鬼: Hide-and-Seek Horror update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • UI and audio
changed1. Improving the Quality of Existing FeaturesWe'll continue polishing the gameplay and refining the overall experience.
added2. Designing and Implementing New SystemsWe're exploring new mechanics that can create even more memorable and uniquely KAKUREONI moments.
changed3. Improving Overall Player ExperienceWe'll also be improving areas that haven't received enough attention yet, including the UI, tutorials, settings, and in-game information, so the game becomes more intuitive and comfortable for everyone to play.

かくれ鬼: Hide-and-Seek Horror changes

changedWe'll continue polishing the gameplay and refining the overall experience.
addedWe're exploring new mechanics that can create even more memorable and uniquely KAKUREONI moments.
changedWe'll also be improving areas that haven't received enough attention yet, including the UI, tutorials, settings, and in-game information, so the game becomes more intuitive and comfortable for everyone to play.

July Director's Message

Since we first revealed KAKUREONI at Tokyo Game Show 2025, so many of you have taken the time to play the game and share your thoughts with us.

We have received more feedback than we could have imagined, and for that, we would like to express our heartfelt thanks.

Looking Toward the Demo

Our next major milestone is the Demo version, and development is now moving forward with that goal in mind.

After carefully reviewing all the feedback we received during CBT2, we realized something important:

The game is still only built on its fundamentals.

Why did we come to that conclusion?

Because almost every compliment we received was simply,"This is fun"or"This is really well made."

Those comments made us incredibly happy.

But at the same time, they also made us realize that the game still lacks those unforgettable moments that make players think,

"I have to tell someone about what just happened!"

The Experience We Want KAKUREONI to Deliver

At our core, we believe that games are all about creating memorable experiences.

For KAKUREONI, that experience is:

A genuine game of hide-and-seek between terrifyingly powerful Oni and vulnerable children.

To make that experience even stronger, we believe the game needs more moments that are unique to KAKUREONI —memorable moments that players would naturally want to tell others about it.

With that goal in mind, we're focusing on three major areas as we work toward the Demo.

1. Improving the Quality of Existing Features

We'll continue polishing the gameplay and refining the overall experience.

2. Designing and Implementing New Systems

We're exploring new mechanics that can create even more memorable and uniquely KAKUREONI moments.

3. Improving Overall Player Experience

We'll also be improving areas that haven't received enough attention yet, including the UI, tutorials, settings, and in-game information, so the game becomes more intuitive and comfortable for everyone to play.

In Closing

To everyone who has supported KAKUREONI so far,

thank you!

Every piece of feedback you share is invaluable to our development team and helps shape the future of the game.

We'll continue sharing our progress through development videos and Steam News, and we hope you'll keep sending us your honest thoughts and feedback.

We look forward to continuing this journey together with all of you.

Thank you for your continued support.

— Director, KAKUREONI Development Team

Source

Steam News / 17 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.