Full notes
Full Hide and Seek update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
Hide and Seek changes
List of changes:
Updated player movement system.
Updated the player's camera.
Updated and reconfigured networking light functions.
Fixed bugs in the stairs.
Updated and re-configured door networking functions.
Removed all physical objects (we'll bring them back in the future).
Fixed bugs in teleport doors.
Changed user interface (test, will change soon).
Redesigned lobby system.
Added a leaderboard (ranking for captured players).
Now if a player is hiding, he earns points for the team (it is important not to move or sit down).
Added team voice chat.
Added simple bots.
Now you can change the settings of the lobby (name, map, password, game mode, rounds, round time, bots).
Removed the Diamond map, but updated the Underground map to be larger.
We also fixed many minor bugs and optimized the gameplay.
What's new:
We have a new artist in our team, in the future the game will be completely redrawn, but the atmosphere and meaning of the game will remain.
We are planning to hold a tournament closer to winter.
We have collected a certain budget in order to start an advertising campaign.
Maps in alpha are being tested, after that, they will be redrawn.
Thanks to all the players for writing to us about their wishes and errors found. We tried to update the game as soon as possible.
Source
Changelog.gg summarizes and formats this update. How we read updates.
