Full notes
Full Hide & Hold Out - H2o update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Server
- Gameplay
- Balance
Hide & Hold Out - H2o changes
Here is the list of the notable modifications that come with the version 0.10.03!
IMPROVEMENTS:
An icon is displayed near the inventory when the player is using the voice chat.
CHANGES:
FIXED: The doors of the players who don't have a clan were accessible to all the "clanless" players.
FIXED: The PVP on/off setting of the servers were only preventing the damage done to the constructions, not the damage a player can deal to another one or to a vehicle.
FIXED: The UI were sometimes disappearing behind the environment.
FIXED: The distance culling system can sometimes fail and a player can appear invisible for another one.
FIXED: The corpses can still appear invisible when players are killed, the body were there and the interaction were possible, but it were not visible. (round 3)
FIXED: The movement of the other members of the clan are actualized periodically when they are far away.
- FIXEDThe informative text when trying to place a new building element were not showing.
FIXED: The logs in the console were appearing twice after a disconnection re-connection.
FIXED: The distance shown when aiming at another member of the clan were not actualized.
BALANCE: The harpoon is easier to craft.
BALANCE: The ratio between wood and metal (on land) is now 5 metal for 1 wood. (was 1/1)
BALANCE: Underwater the ratio between metal and sand is now 1/1. (was 1 sand for 3 metal)
BALANCE: The ratio between the drifting garbage and the drift wood is now 1/1. (was 1 drifting garbage for 3 drift wood)
ADDITIONAL NOTES:
The servers have to be updated as well! Remember you can follow the development and take part of it on the Trello and Debug Trello pages.
Source
Changelog.gg summarizes and formats this update. How we read updates.
