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Steam News24 November 20205y ago

Update 1.1.X - balance and optimizations

Mainly tried to improve frame rate when hitting higher levels, where many more enemies spawn. Changed some balancing to scale difficulty at later levels. Nerfed the gargoyle at earlier levels.

Full notes

Full Hidden Valley Tower Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
changedMainly tried to improve frame rate when hitting higher levels, where many more enemies spawn.
changedChanged some balancing to scale difficulty at later levels.

Hidden Valley Tower Defense changes

changedMainly tried to improve frame rate when hitting higher levels, where many more enemies spawn.
changedChanged some balancing to scale difficulty at later levels.

Mainly tried to improve frame rate when hitting higher levels, where many more enemies spawn.

Changed some balancing to scale difficulty at later levels.

Nerfed the gargoyle at earlier levels.

Source

Steam News / 24 November 2020

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