Full notes
Full Hidden Through Time 2: Myths & Magic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Maps
- Gameplay
Bug Fixes
Fixed an issue for Ultrawide monitors where certain UI elements in the Architect Editor were covered by other UI elements.
Fixed an issue for Ultrawide monitors where the loading screen animation did not properly fit on-screen.
Fixed an issue for Ultrawide monitors where the Main Menu UI elements were covering each other.
Fixed an issue for Ultrawide monitors where the Era Select and Level Screens were not displayed properly.
Fixed an issue where tooltips for Online Map entries were rendered underneath the scrollbar.
Fixed an issue where the “Edit” button in Architect Play Mode was not placed correctly.
Fixed an issue where filters for Online Maps were not being applied properly.
Fixed an issue where flipping Characters or Animals in Architect would break their Walking animation.
Fixed an issue where some maps could not be saved due to an error.
Fixed an issue where the Time Shift VFX would not be properly displayed on certain Aspect Ratios.
Fixed an issue with VFX objects causing them to use incorrect layering.
Fixed a UI issue in the Save and Load windows where labels would clip the scrollbar.
Fixed an issue where selecting objects in Architect would not play a sound.
Fixed an issue where using the “Find in Scene” feature in Architect could break the ability to select objects.
Fixed a bug where some Achievements unlock earlier than intended.
Gameplay
Containers and Structures will now close automatically when uploading a map after successfully completing it in Architect.
Navigation and Zoom controls have been improved for Controllers.
The hitboxes for animals and characters have been adjusted to better match their graphics.
Added an interaction range slider in the gameplay options which allows you to click a bit further from an object and still interact with it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
