Full notes
Full Hidden Pass update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Store
Attention, heroes! We've prepared a devlog with fresh updates for you. Development is in full swing—here's what we've accomplished recently! The first one is the updated key-art. What do you think?
Four eoliths types were added to the game, which affects their resouces extraction efficiency. Also, each eolith garrison is formed randomly.
The academy and wanderer hall have been reworked
A unique ability was given to captians, which can be used instead of resource farming
Added a progress bar that allows you to see what lies ahead
Units amounts and garrisons rebalance
The entire UI has been updated and improved to match the game's style
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Source
Changelog.gg summarizes and formats this update. How we read updates.
