Full notes
Full Hidden Pass update
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Repeated intro
Greetings Expedition Leaders!
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Store
We will announce the playtesting of the Alpha Vertion soon. First, our dear backers are going to have the access.
So let's stick to the list of new things:
Complete rebalance due to changes in the combat system design
Received a lot of feedback and designed a new system for moving units, rendering direct/long-range shots, and a queue system
In progress, design of a new combat UI
Finished the emission on the global map. Now the interface displays the timer before it and shows the change in its strength.
Implemented all the options for the consequences of the emission that will affect the player.
Implemented the system of attacking the player's eoliths during the emission.
Started work on changing the visuals of the game
Worked on windows for constructing buildings on eoliths and Tower. Now these are full-fledged modal windows, which contain all the important information and descriptions of the buildings.
Made icons of the undead abilities
https://store.steampowered.com/app/2430170/Hidden_Pass/
Good luck, Wanderers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
