Full notes
Full Hexters update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Workshop
- Compatibility
Hexters changes
Time to get those administrative rights!
Here are some highlights of this release:
Time for some indirect fire!
New technologies
Healing!
Expect some new suprises as well.
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Patch notes V0.6.0 - Star Platinum:
NEW Level Abode of Administrator
NEW Level Abode of Administrator music added to soundtrack
NEW Building: Cannon
NEW Building: Munitions Factory
NEW Resource: Shells
NEW Technology: Digital Esoreticism
NEW Technology: Garbage Collection
NEW Technology: Restoration
NEW Ability: Chaplain heal
NEW Introducing a new NPC
NEW Continuous spawning of enemies during long nights
FIXED Messages are now cleared on level restart
FIXED HUD 2x speed had wrong graphics when active
FIXED Neutral buildings are now more properly defined
FIXED Sunlight damage particles are no longer visible in FoW
FIXED Stratmap entity icons background had some alpha artifacts
FIXED Stratmap power overlay now shows power only for own buildings
FIXED Monolith research unlock no longer spawns Research Facility particles
FIXED Some typos
FIXED Stratmap river point icon no longer has outline artifacts
FIXED Crypt overload sometimes dropping below zero
FIXED Hexters are now less prone to fall into water when building or idling near cliffs
FIXED Some projectiles collided with wrong things, like enemies hitting seaweed etc
FIXED Adjusted bridge collider so Laser Tower properly aims enemies on top of the bridge
FIXED Cancelling blueprints no longer spawns destruction particles
FIXED Workshop autorepair no longer tries to repair blueprints or derelict buildings
FIXED Mortar grenade no longer explodes twice and adjusted explosion as well
FIXED Solar panel efficiency tooltip was missing
FIXED Danger prop caused some collision and navigation problems in certain conditions
FIXED Some resource / logistics related problems when loading a game
UPDATED New steam UI capsule and UI art
UPDATED Converted the soundtrack DLC to new steam soundtrack + new cover art
UPDATED Changed seaweed stratmap visibility for both botany and phycology
UPDATED Changed solar panel level of detail so status lights are visible further away
UPDATED Added working sfx for Smelter
UPDATED Reaper no longer harvests souls if Crypt is full
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FAQ
How often do you intend to update the Early Access version? As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX? Absolutely!
And Linux? Oh yes!
Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions! Let us know on the steam forums!
What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
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Thanks for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
