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Steam News8 July 20196y ago

Update - V0.5.1 Research rework and bug fixes

Hola! Revamped and improved research tree is here! ------ Patch notes V0.5.1 - Research Rework: NEW Implemented dangerous resource avoiding FIXED Troopers were accidentaly immune to H.U.M.P.E.R.

Full notes

Full Hexters update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes3 additions7 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Compatibility
changedHola! Revamped and improved research tree is here! ------
addedPatch notes V0.5.1 - Research Rework:NEW Implemented dangerous resource avoiding
fixedPatch notes V0.5.1 - Research Rework:FIXED Troopers were accidentaly immune to H.U.M.P.E.R. attacks
fixedPatch notes V0.5.1 - Research Rework:FIXED Tutorial build markers look normal again
fixedPatch notes V0.5.1 - Research Rework:FIXED Restored disappeared Corruption Caverns altar unlock effect
fixedPatch notes V0.5.1 - Research Rework:FIXED Relic icons were visible on stratmap without required technology

Hexters changes

changedHola! Revamped and improved research tree is here! ------
addedNEW Implemented dangerous resource avoiding
fixedFIXED Troopers were accidentaly immune to H.U.M.P.E.R. attacks
fixedFIXED Tutorial build markers look normal again
fixedFIXED Restored disappeared Corruption Caverns altar unlock effect

Hola! Revamped and improved research tree is here! ------

Patch notes V0.5.1 - Research Rework:

  • NEW Implemented dangerous resource avoiding

  • FIXED Troopers were accidentaly immune to H.U.M.P.E.R. attacks

  • FIXED Tutorial build markers look normal again

  • FIXED Restored disappeared Corruption Caverns altar unlock effect

  • FIXED Relic icons were visible on stratmap without required technology

  • FIXED Buildable building visibilities in campaign missions

  • FIXED The infamous but amusing "hulk" bug where hexter carries a stack of resources and gets stuck

  • FIXED Production buildings getting "stuck" sometimes

  • FIXED Missing icon and capitalization in Sawmill description

  • FIXED Garage objective in Mountains of Memory triggering immediately

  • FIXED Visual perimeter glitches

  • FIXED Disappeared Defrag Desolation english objective string

  • FIXED Advisor program randomization on new game restored from "noname"

  • FIXED Bitmobile not being part of logistics zones

  • FIXED Bitmobile development sometimes never getting finished

  • UPDATED Reworked the research tree completely

  • UPDATED Research tree view is now smoothly zoomable in and out

  • UPDATED Added tiers and cateogories to technologies

  • UPDATED Added descriptions / tooltips for technologies

  • UPDATED Technologies now list what abilities or buildings they unlock

  • UPDATED Research facility's research button has a notification marker now if no technology is selected

  • UPDATED Research window gives some feedback now

------

FAQ

How often do you intend to update the Early Access version? As often as possible, but it will be weeks, maybe even months since we're only a two-man team. Does the game work on OSX? Absolutely! And Linux? Oh yes! Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic. I found a bug or I got suggestions! Let us know on the steam forums! What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :) ------ Thanks for your support!

Source

Steam News / 8 July 2019

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