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Steam News10 March 20263mo ago

Big Demo Update.

Hey everyone! First, thank you for sticking around. We haven't forgotten about the game, we're working on it daily, just sometimes forgetting to post updates.

Full notes

Full Hextalia update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

1 fix5 additions3 changes0 removals
  • Gameplay
  • Events
  • Fixes
changedWhat changed? Quite a lot, I don't want to blab too much about specifics (i also dont remember everything tbh) but here are most of the big changes:
changedReworked Levels (3, 4, 5 & 6): We wanted to address your feedback, so these levels should now feel shorter, more unique, and require more strategy.
addedCorrupted Cells: We kept the “Corrupted cells” that nobody liked, but we added a smart way to deal with them, let us know how it feels now!
changedEnemies: We adjusted enemies so they fit better alongside each other.
addedSpecial Enemies: From your feedback, we added more special abilities to enemies that require more strategy to play around (we also nerfed Bobers a tiny bit). We hope we added enough variety without making the levels too overwhelming.
added"Rarities" System: To make choices harder and more interesting, passives and augments now have Rarities.

Hextalia changes

changedWhat changed? Quite a lot, I don't want to blab too much about specifics (i also dont remember everything tbh) but here are most of the big changes:
changedReworked Levels (3, 4, 5 & 6): We wanted to address your feedback, so these levels should now feel shorter, more unique, and require more strategy.
addedCorrupted Cells: We kept the “Corrupted cells” that nobody liked, but we added a smart way to deal with them, let us know how it feels now!
changedEnemies: We adjusted enemies so they fit better alongside each other.
addedSpecial Enemies: From your feedback, we added more special abilities to enemies that require more strategy to play around (we also nerfed Bobers a tiny bit). We hope we added enough variety without making the levels too overwhelming.

First, thank you for sticking around. We haven't forgotten about the game, we're working on it daily, just sometimes forgetting to post updates.

And to the fun stuff: We just pushed a big update to the Hextalia Demo!

What changed? Quite a lot, I don't want to blab too much about specifics (i also dont remember everything tbh) but here are most of the big changes:

Reworked Levels (3, 4, 5 & 6): We wanted to address your feedback, so these levels should now feel shorter, more unique, and require more strategy.

Corrupted Cells: We kept the “Corrupted cells” that nobody liked, but we added a smart way to deal with them, let us know how it feels now!

Enemies: We adjusted enemies so they fit better alongside each other.

Special Enemies: From your feedback, we added more special abilities to enemies that require more strategy to play around (we also nerfed Bobers a tiny bit). We hope we added enough variety without making the levels too overwhelming.

"Rarities" System: To make choices harder and more interesting, passives and augments now have Rarities.

Gem Quests: Each Gem now has a specific quest attached to it that gives you rewards for completing it.

Bug Fixes: A lot. Every time. Every day. But most importantly, we finally fixed that bug where clicking a "Codex popup" would not let you call the next wave.

For whoever liked the previous version of the demo, we would love for you guys to try the new version and let us know what we improved and also what we downgraded, if anything.

Source

Steam News / 10 March 2026

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