Full notes
Full Hextalia update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Events
- Fixes
Hextalia changes
First, thank you for sticking around. We haven't forgotten about the game, we're working on it daily, just sometimes forgetting to post updates.
And to the fun stuff: We just pushed a big update to the Hextalia Demo!
What changed? Quite a lot, I don't want to blab too much about specifics (i also dont remember everything tbh) but here are most of the big changes:
Reworked Levels (3, 4, 5 & 6): We wanted to address your feedback, so these levels should now feel shorter, more unique, and require more strategy.
Corrupted Cells: We kept the “Corrupted cells” that nobody liked, but we added a smart way to deal with them, let us know how it feels now!
Enemies: We adjusted enemies so they fit better alongside each other.
Special Enemies: From your feedback, we added more special abilities to enemies that require more strategy to play around (we also nerfed Bobers a tiny bit). We hope we added enough variety without making the levels too overwhelming.
"Rarities" System: To make choices harder and more interesting, passives and augments now have Rarities.
Gem Quests: Each Gem now has a specific quest attached to it that gives you rewards for completing it.
Bug Fixes: A lot. Every time. Every day. But most importantly, we finally fixed that bug where clicking a "Codex popup" would not let you call the next wave.
For whoever liked the previous version of the demo, we would love for you guys to try the new version and let us know what we improved and also what we downgraded, if anything.
Source
Changelog.gg summarizes and formats this update. How we read updates.
