Full notes
Full Hexle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
Hi all!
This is just a quick patch following yesterday's soft launch. Thank you very much to people who reported issues on our Discord, it really was a huge help!
Here's the full changelog:
Easy 8x8 grids now available in the demo!
Fixed some palette unlocks showing the wrong unlock condition.
Fixed a crash when completing a master 8x8 grid.
Fixed the introduction acting weird if you left it without completing it.
Fixed a bug where leaving the introduction without completing it would save the last grid as a regular easy mode grid.
Fixed the 'Generate a new grid' button generating a classic grid when it should generate a megaboard.
Fixed Mathematically Unlikely and (Near-) Infinite Possibilities achievements.
Fixed [REDACTED] not being fully active when launching the game with [REDACTED] previously selected.
Fixed unlock notifications appearing in demo for things that aren't available in the demo.
Fixed [REDACTED] not properly showing its name in the demo.
Thanks for your support, have a lovely day! -PUNKCAKE Délicieux 🥞
Source
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