Full notes
Full Hexfactory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
Hexfactory changes
v0.0.13 Thanks UBI , Xial and Lord Timmahh
Changed Moon to unlock automatically 5 minutes after research - Colonist Orders are linked to the PlayerCard - All researchs have a link to PlayerCard, storymode. Clicking "Finish" on research, you receive a message. - New Solar Power Plants on moon increase power from 10w to 15w - Thanks Lord Timmahh for some English corrections. (also taught me a lot) - Tiles now will be hidden in some distance to avoid lagging in big bases/map maker (VRAM) - In Map Maker you can change Draw Distance of Hexes and Decorations (Experiment) - Fixed not showing power for some minutes when loading savegames - Added number of Cycle, Population, Buildings and Credits to LOAD and SAVE menu. (Will start saving it in the next savegame) - Fixed TIN CAN FACTORY recipe from STONE to TIN ORE and IRON PLATE - Trash costs -200 donation points now. (Instead -20) - Coal and Solar power can be constructed on Water,Tin and Silicon too - Set exploration increase of 0.1% for every tile expanded, starting costing 1. (After 100 tiles, the cost for each tile will be $1.1. After 1000 tiles $2.7) - Added a little more WOOD and STONE where it required - More Territory now accepts to buy only 1 tile, but more expensive - Added HEX Vanisher (Terraforming Research), to remove Land
Source
Changelog.gg summarizes and formats this update. How we read updates.
