Full notes
Full Hexfactory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Hexfactory changes
v0.0.10 - Thanks to Xial and Ubi
Fixed Map Maker limiting camera space - When hiding Background, the background color is configurable in settings - Now researchs specify that the buildings have to be ""working"" - Hexcaping: Buff 50% to 60% of getting something. More Iron and Copper Probability - Fix Power pausing buildings when loading a game. (Fixed power reseting to 0 and pausing buildings) - Now Power Generators starts to produce immediately after building - Now takes 10 seconds to check if all roads is connected when you remove a road (or load a savegame), avoiding loading a savegame and see a lot of missing roads - New Player Card: (Informations about you and your missions + introduction to Ambassador Jamie and the way messages will come) - Mouse Pointer is gray degradee now - New Settings: Show Cars on Roads - Reduced every cycle from 120 to 100 seconds - Segregate Savegames by world - Remove DELETE button for savegames (Because of a bug) - Updated Saving System v1.39"
Source
Changelog.gg summarizes and formats this update. How we read updates.
