Full notes
Full Hexcross update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix5 additions1 change0 removals
- Performance
- Gameplay
- UI and audio
- Fixes
addedThe things:Added an FPS limit so that the game won't fry your cpu.
addedThe things:Added a number next to your cursor that tells you how many hexes you've selected.
addedThe things:You can now make the text on perfect levels move faster by holding space.
addedThe things:Added more achievements and fixed a typo.
fixedThe things:Fixed a bug that occured when changing the size of a custom game.
addedThe things:Added screenshake on a wrong guess.
Thanks to everyone who reached out and gave me feedback on what should be changed.
The things:
Added an FPS limit so that the game won't fry your cpu.
Added a number next to your cursor that tells you how many hexes you've selected.
You can now make the text on perfect levels move faster by holding space.
Added more achievements and fixed a typo.
Fixed a bug that occured when changing the size of a custom game.
Added screenshake on a wrong guess.
Changed the orange tint in the corners to a blue one.
Source
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