HomeGamesUpdatesPricingMethodology
Steam News21 October 20241y ago

Release of Update 1.2.0

Hi everyone, The second content update during the early access of HexaScape is live now 🥳. With some delay due to other projects, personal stuff and more it’s finally time to launch the new update.

In this update3

Full notes

Full HexaScape: Cyber Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes7 additions2 changes0 removals
  • Gameplay
  • Events
  • Maps
  • Balance
addedWith some delay due to other projects, personal stuff and more it’s finally time to launch the new update.
addedThe biggest change we added is that you now can recharge your re-rolls which helps to keep control of what you can do during the game. You can recharge them either with a new event we added to the emitters or by connecting tiles. Every 50th tile connected to your core grants you a re-roll. And of course you see the progress as well.
addedBesides that there is another new event, a new score boost biome and several small improvements and fixes you probably never will notice, some also as preparation for the next updates and the console port.
addedEnhancements:added score boost biome
addedEnhancements:added new Damage Buff event
addedEnhancements:added new Add re-roll event

HexaScape: Cyber Defense changes

addedWith some delay due to other projects, personal stuff and more it’s finally time to launch the new update.
addedThe biggest change we added is that you now can recharge your re-rolls which helps to keep control of what you can do during the game. You can recharge them either with a new event we added to the emitters or by connecting tiles. Every 50th tile connected to your core grants you a re-roll. And of course you see the progress as well.
addedBesides that there is another new event, a new score boost biome and several small improvements and fixes you probably never will notice, some also as preparation for the next updates and the console port.
addedadded score boost biome
addedadded new Damage Buff event

Hi everyone,

The second content update during the early access of HexaScape is live now 🥳.

With some delay due to other projects, personal stuff and more it’s finally time to launch the new update.

The biggest change we added is that you now can recharge your re-rolls which helps to keep control of what you can do during the game. You can recharge them either with a new event we added to the emitters or by connecting tiles. Every 50th tile connected to your core grants you a re-roll. And of course you see the progress as well.

Besides that there is another new event, a new score boost biome and several small improvements and fixes you probably never will notice, some also as preparation for the next updates and the console port.

Complete changelog

Enhancements:

  • added score boost biome

  • added new Damage Buff event

  • added new Add re-roll event

  • re-rolls now charge every 50 tiles connected

  • improved loading speed especially for huge maps

  • added hint on what platform maps were created

  • maps of blocked users aren’t displayed anymore

Fixes:

  • fixed locked maps not getting properly visualized directly after game launch

  • fixed performance with many viruses on the map

Work on the next update as well the console port for the full release is already in progress. If you have ideas or feedback in general, feel free to chat with us on our Discord and let us know, what you think 😊

If you find any bugs, encounter any problems, or have any suggestions for great additions to the game, let us know in the forums or on our Discord.

Source

Steam News / 21 October 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.