Full notes
Full Hexamental: Hexagonal Incremental update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Hexamental: Hexagonal Incremental changes
What to Expect:
The game flips between two modes:
Active Mode -- Directly interact with hexagons to guide Marbles into Black Hexagons, unlocking more Hexagons and upgrades.
Idle Mode -- Set it up, move it to a second monitor, and watch Marbles do their job. Build your skill tree and level up skills by keeping Marbles flowing through matching Hexagons. Then return to Active Mode stronger.
The game evolves into an idle experience while keeping active elements meaningful throughout. Expect optimization and high skill tree customization.
Playtest Length:
Hexamental is designed to be played infinitely, but here's what's available in this playtest:
23 unique hexagons to unlock -- 1-2 hours
Skills up to level 10 to max out ~ 5 hours
You can keep playing beyond that, but no more unlocks await.
Can't wait to hear your thoughts! Drop them here, on Discord or in feedback form.
Source
Changelog.gg summarizes and formats this update. How we read updates.
