Full notes
Full Hexahedral Pathfinder update
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What changed
- UI and audio
- Fixes
- Gameplay
Hexahedral Pathfinder changes
New Features
Chapter 5
'lever' tile
'button' tile
Special levels
Changes
Fixed many known bugs
Textures and graphical changes
Updated step limit for some levels
Updated undo limit for some levels
New Chapter
In this new chapter, we added 2 puzzle element: the lever and button which can toggle the states of all other puzzle elements of the same color. The new chapter contains 38 new unique levels, with more to be added later!
Special Levels
New Special levels have been added for each chapter! They are special in that they involve some unusual challenges not found in normal levels.
New Levels, New features, New challenges awaits!
'Lever' Switch
When there are objects on the lever, it will toggle the on/off state of all puzzle elements of the same color (such as players/boxes, portals, lasers, ect.) . The disabled elements will cease functions until re enabled. When the object leaves the lever, the toggled state will remain until stepped on again.
'button' Switch
Similar to the Lever, but the toggled state will revert when the object leaves
Simultaneous Activation
There may be multiple levers/buttons in the same level, if multiple is activated at the same time, they will all trigger simultaneously.
Player? Box?
When players are toggled off, they turn into boxes. You can use this to bypass damaging effects.
Thats all for this update.
We hope you all enjoy the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
