Full notes
Full Hexadrift update
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What changed
- UI and audio
- Gameplay
- Events
- Balance
- Performance
- Fixes
Hexadrift changes
Hexadrift v1.0.1 is released and available for update.
Changes for Hexadrift v1.0.1 - (11/25/19)
UI Updates
General UI improvements
Updated Sector Map UI to include how many Credits are being collected
Updated Resource Award Ceremony to be one-click instead of many
Made Extraction button bigger and much more obvious
Added visible scrollbars on Upgrades, Sectors, Parts and Ship screens
Added and removed some of the Loading Tips
New Refuel options
Tutorials and Alerts Updates
Added “out-of-fuel” tutorial. When you hit 36 (or less) fuel for the first time, it shows the refuel and exit options tutorial message
Added tutorial counter on Sector tutorials so players know how long it is
Added a “Low On Fuel” reminder if you try to enter a sector with less than 144 units (half-tank) of fuel
Added new tutorial view for players that are visiting the Refueling station in the Starbase that can’t afford to refuel
Added ability to re-read all of the Tutorial messages from the Options menu
Functional Updates
Lowered the amount of damage taken from enemies when no upgrades are applied from 40 to 30
Optimizations to when Enemy steals Fuel (if no resources in hold).
Game initialization optimizations, more error reporting and a fix for the 'infinite loading screen' for new players
Fixed camera jump when entering a Sector
Added a third option for cheaper refueling. If you are really really broke, have no resources to sell, and completely out of fuel, the only option is to wait for the auto generation. Now you can get a "small" tank of fuel to get the credits you need or resources to sell
Special thanks to all those that have played and given me some incredible feedback! I'm always open to hearing any feedback, bugs, comments or suggestions, so keep it coming!
I hope you all continue to enjoy Hexadrift, and THANK YOU for playing!
Tim @ Henagames
Source
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