Full notes
Full HEXA-WORLD-3D update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Balance
HEXA-WORLD-3D changes
I’ve released a small mini-patch focused on progression rebalance and UI clarity improvements.
Progression:
Early unlocks now arrive sooner
Empty gaps at the start of progression have been reduced
Content is distributed more evenly across levels
UI & Rewards:
Rare, Mythic, and Legendary items are now highlighted with visual glow effects in the UI
Each rarity has its own visual emphasis, making valuable rewards easier to notice at a glance
Important:
Drop weights and chances remain unchanged
Rare and Legendary items can still drop early through RNG
The element of luck and surprise is fully preserved
This mini-patch is primarily aimed at new players, but it’s also a nice bonus for current players who haven’t reached higher levels yet.
This update does not add new content or change gameplay it improves progression flow and reward readability.
Source
Changelog.gg summarizes and formats this update. How we read updates.
