Full notes
Full Hex.Plan.X update
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What changed
- Gameplay
- UI and audio
- Fixes
- Maps
- Performance
Hex.Plan.X changes
Game Play
Ants drop occasional upgrade tokens when killed
Rescuing enough humans is rewarded with items
Police are more aggressive + More warnings about carrying contraband
Waypoints eject tokens for player to pick up rather than showing upgrade messages
Deposit contraband for items and upgrades as well as points
Graphics
New play start graphics and sound
Better weapon graphics for all entities
Better human rescue graphic and sound
Transmission graphics for enemies
Waypoint highlighting in high detail mode
Reflections in water in high detail mode
Darker water for improved contrast
Central control graphics
Wall border highlight
Other Stuff
Clearer start sequence and hints
Gamepad button functions available on keyboard (A, Y, B)
Fix for high refresh rate monitors
Better multiple sparks graphics
Some minor map updates including pale mesh webs.
Improvements to memory use
More intuitive menu layout for gamepad users
Improved main menu background graphic
Fixes to repeat weapon settings
Minor fixes to player animation
System performance score shown on main menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
