Full notes
Full Hex Gambit: Respawned update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Fixes
Hex Gambit: Respawned changes
Watch a short video about this update here.
Very excited to announce the arrival of Hex Gambit: Respawned 0.2 today! All the 0.1 builds got our local multiplayer up and running, and 0.2 introduces a single player campaign for those that prefer to play alone.
With today’s update, our demo players have 3 levels to try with three difficulties to choose from to help you learn the ropes. Another update will be coming soon to add some dialogue and other polish.
Quick note: The game will tell you there are 84 medallions to earn in total, but honestly I have no idea what that number will be. It will also say you unlocked things as you earn medallions, but those items won't actually unlock for the demo.
What’s new this update:
Campaign with 3 introductory levels and a “world map”
Added a Language placeholder to the options screen and a button to reset your progress.
Added minion count to the score mount
Modified when the ‘Out of AP’ or ‘on Cooldown’ nags will show.
Updated Help Menu with more info on Captain’s Gambits and Medallions.
Reworked the way AI is paused/unpaused
Fixed some Turn Timer bugs
Source
Changelog.gg summarizes and formats this update. How we read updates.
