Full notes
Full Hex Bots update
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What changed
- UI and audio
- Maps
- Gameplay
- Server
- Fixes
Content update! As part of the new DLC (Hex Bots - Content Pack), there is now a new map and a new bot. I've also added character customization. There's also several improved aspects of the game, including the hex bot AI, UI elements, and some other QoL features and bug fixes.
The new map and hex bot is accessible after buying the DLC, although only the player that is hosting a lobby needs to have the DLC, all other players in the lobby will get automatic access for that match, for free!
New map: The Mines
A huge mine surrounded by factories. This map has more indoor areas, which can make the player feel more trapped in certain scenarios. There is also more vertical play compared to the first map.
New hex bot: The Poet
A more difficult hex bot that has a special ability; he turns invisible while not in chase. This makes him impossible to see or hear while he looks for players. When we goes for the attack, he will reveal himself and gain a short speed boost. This makes him much harder to deal with compared to the first hex bot, Ounce.
Character customization
If you have the content pack DLC, you get access to gold chests that give a random amount of gold. This gold can be used to buy new character models and accessories. Combine them as you please. There are currently 11 different player models, and 17 different accessories to choose from.
Patch notes:
General
Added new map: The Mines
Added new hex bot: The Poet
Added player customization
Added spectator mode
Increased player cap in each lobby from 4 to 8. The game can only start with 1-4 players, meaning any additional player beyond 4 has to spectate
Added UI elements for activating powerups. When a powerup is activated, an icon will show up on screen showing which powerup was activated. Additionally, all currently activated powerups will be displayed in the bottom left corner
Improved the AI of the hex bot, mostly the pathfinding aspect
The esc button will now close whichever UI window you have opened
When the hex bot is about to attack you, you will automatically leave the current UI window you've opened
Added height difference indicators to marked objects on the map. You can now see if a computer is above or below you
Servers and the activation tower will no longer be visible on the map when they aren't needed
Added some lighting inside the escape hatch to make it easier to see the exit
Improved the spawning of components, they should now be more evenly spread out, and they should spawn in more areas
Bug fixes
Added a hitbox to the window in the science building
Fixed some colliders that affected the hex bot
Fixed the revive a player achievement
Fixed a bug that allowed the player to 100% servers with just one CPU
Player nameplate should no longer be visible when spectating them
Source
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