Full notes
Full Hex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
- UI and audio
addedReworking and rebalancing of defenses in combat. - Removed penalty to max AP from fatigue. - Added more abilities to interrupt and defend against enemy attacks (effect depends on character’s fatigue) - UI and usability improvements. - Bug fixes.
Hex changes
addedReworking and rebalancing of defenses in combat. - Removed penalty to max AP from fatigue. - Added more abilities to interrupt and defend against enemy attacks (effect depends on character’s fatigue) - UI and usability improvements. - Bug fixes.
Reworking and rebalancing of defenses in combat. - Removed penalty to max AP from fatigue. - Added more abilities to interrupt and defend against enemy attacks (effect depends on character’s fatigue) - UI and usability improvements. - Bug fixes.
The battles are a bit longer now, with more emphasis on strategic planning and resource management.
Using saves from previous version may cause problems.
Source
Changelog.gg summarizes and formats this update. How we read updates.
