Full notes
Full HEVN update
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Repeated intro
Hello there! We've just pushed another minor update that addresses several issues with the sound and ambience of the game, among other things. Here they are:
What changed
- UI and audio
- Gameplay
- Fixes
More AI updates to improve combat feel and enemy behavior
Added more sound effects for sand beetles
Updated prologue screen colors and the look of the planet/storms
Updated main menu options to fade in a bit better
Updated sound effects in main menu for different options
Updated the look of the "bullets" in the game (particles last longer, trails are visible even when spamming, etc)
Fixed audio filtering issues in several areas of the game (with helmet on/off, etc)
Fixed some instructions to use the correct button mapping
Updated player to throw "grenades" with left hand when power sledge is equipped
Added more MQ narrative statements
Fixed reverb handling in the game (added subtle reverb outdoors)
Updated sky droid sounds
We've also started implementing some basic control mapping support. Hope to have that available soon! :) Thanks! Larry and Mat
Source
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