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Steam News22 December 20187y ago

Third Major Update!

Hello there! Our third dot release has been pushed with lots of updates to a bunch of different areas in the game including narrative, combat, menus, graphics, performance, etc.

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Repeated intro

Hello there! Our third dot release has been pushed with lots of updates to a bunch of different areas in the game including narrative, combat, menus, graphics, performance, etc. Here's the full list:

What changed

7 fixes13 additions19 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
changedHello there! Our third dot release has been pushed with lots of updates to a bunch of different areas in the game including narrative, combat, menus, graphics, performance, etc. Here's the full list:
addedAdded enemy spawning!
addedAdded nests that enemies can spawn from that can be "destroyed".
addedAdded support for Ammo - there are ammo containers in all levels and weapons now receive power from Ammo. Amount of ammo is visible in player inventory.
addedAdded support to reload weapons that use ammo.
changedRecharge stations have been updated to only recharge the player's helmet
  • Added enemy spawning!

  • Added nests that enemies can spawn from that can be "destroyed".

  • Added support for Ammo - there are ammo containers in all levels and weapons now receive power from Ammo. Amount of ammo is visible in player inventory.

  • Added support to reload weapons that use ammo.

  • Recharge stations have been updated to only recharge the player's helmet

  • Added more narrative world building with left screen text printing at certain times in the game (shows what's going on in Naic).

  • Updated levels to have more of an infestation look to them.

  • Added Volumetric Lighting

  • Added new Sticky Bomb weapon

  • Added new Scrap Shield the player can use for protection from projectiles

  • Added combat theme music when player engages in combat

  • Updated Electro Coupler to reduce power consumption rate for all weapons

  • Fixes to enemy AI and navigation

  • Updated all menus to not take up the full screen - they show up on the right side now in a smaller transparent way

  • Updated menu key bindings for keyboard - I for Inventory, H for Health, and M for Media Gallery (still working on flexible key bindings)

  • Updated controls for navigating all menus (controller uses right stick, keyboard uses arrow keys)

  • Added hot keys to the Quick Menu for keyboard

  • Moved Datetime and environmental conditions to show up on Investigation Screen

  • Updated health menu to show effects on player

  • Fixed some inventory item images

  • Fixed some issues with certain actions not working in menus

  • Updated sound effects for enemy droids

  • Updated sound effects and look for Ion Emulsifier weapon

  • Fixed audio resource issues with sounds cutting off

  • Fixed issue with player voice ducking all audio

  • Updated Player Inventory to only allow one type of each weapon

  • Updated player to fall faster

  • Fixed issue with storm/wind sounds cutting off

  • Fixed issue with audio in comm tower sounding filtered

  • Updated look of the laboratory level

  • Updated critter sound effects

  • Adding more world building with some of the dead characters in the game

  • Updated all decals in the game to improve performance

  • Improved garbage collection to help with performance

  • Updated wind/storm sound effects to decrease if player is behind geometry opposite of the direction the wind is blowing

  • Added achievement for Blake's Mission

  • Fixed issue with controller not unlocking target assist properly

  • Updated Leif's Rum to increase player's Resolve significantly

We're planning on have another smaller update before the new year as well! All the best and Happy Holidays! Larry and Mat

Source

Steam News / 22 December 2018

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