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Steam News24 June 20242y ago

Hero's Story Release

Greetings, Heroes! Finally, this day has come. Today the full version of Hero's Story has become available to players.

In this update10

Full notes

Full Hero's Story update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Heroes! Finally, this day has come.

What changed

24 fixes26 additions50 changes4 removals
  • Compatibility
  • Gameplay
  • Balance
  • UI and audio
  • Performance
  • Events
fixedToday the full version of Hero's Story has become available to players. In the release version, players have access to the tutorial, a new region - the Swamp of Myths, and the opportunity to defeat the final boss and complete the game! Also, new achievements, enemies, items were added, and a large number of various bugs were fixed. Controller support was improved and localization was supplemented. Class balance and loot from monsters were also adjusted. Note that this is not the last version of the game, and after the launch, various fixes and updates will be released for Hero's Story. Thanks to everyone who supported the development of the game during Early Access!
changedGeneralSlightly increased the initial FOV of the character
changedGeneralIt will now be impossible to save the game while in combat
addedGeneralAll transitions between locations (except portals) now have the same appearance
changedGeneralChanged the mechanics of the underwater breathing potion (it is now similar to the fire protection potion)
changedGeneralThe entrance to the Spider Queen's lair has been moved to the Magic Forest
Initial number of lockpicks21Initial number of lockpicks decreased, nerf

Hero's Story changes

fixedToday the full version of Hero's Story has become available to players. In the release version, players have access to the tutorial, a new region - the Swamp of Myths, and the opportunity to defeat the final boss and complete the game! Also, new achievements, enemies, items were added, and a large number of various bugs were fixed. Controller support was improved and localization was supplemented. Class balance and loot from monsters were also adjusted. Note that this is not the last version of the game, and after the launch, various fixes and updates will be released for Hero's Story. Thanks to everyone who supported the development of the game during Early Access!
changedSlightly increased the initial FOV of the character
changedIt will now be impossible to save the game while in combat
addedAll transitions between locations (except portals) now have the same appearance
changedChanged the mechanics of the underwater breathing potion (it is now similar to the fire protection potion)

Today the full version of Hero's Story has become available to players. In the release version, players have access to the tutorial, a new region - the Swamp of Myths, and the opportunity to defeat the final boss and complete the game! Also, new achievements, enemies, items were added, and a large number of various bugs were fixed. Controller support was improved and localization was supplemented. Class balance and loot from monsters were also adjusted. Note that this is not the last version of the game, and after the launch, various fixes and updates will be released for Hero's Story. Thanks to everyone who supported the development of the game during Early Access!

You can find the full list of changes below as usual.

General

  • Slightly increased the initial FOV of the character

  • It will now be impossible to save the game while in combat

  • Now, when breaking pots and vases, gold coins will sometimes drop

  • Now, when collecting arrows by the Mage, they will go into the inventory (and not just disappear)

  • All transitions between locations (except portals) now have the same appearance

  • Changed the mechanics of the underwater breathing potion (it is now similar to the fire protection potion)

  • The entrance to the Spider Queen's lair has been moved to the Magic Forest

  • The developer console is no longer available in the game

  • Changed appearance of the Ghosts

Additions

  • New Region: Swamp of Myths

  • New Boss: Destroyer of Worlds

  • New Location: Inner Sanctum

  • New Mechanic: Tutorial

  • New Mechanic: Glory Orbs

  • New Mechanic: Amulets

  • New NPC: Shae

  • New NPC: Grock

  • New NPC: Ingham

  • New Enemy: Shaman

  • New Enemy: Dark Knight

  • New Enemy: Swamp Troll

  • New Enemy: ???

  • Added new Glory Ranks bonuses

  • Added new secret locations

  • Added new secret enemies

  • Added new items and sounds

  • Added 3 new types of chests

  • Added 2 secret locations

  • Added a new merchant in the Endless Desert

  • Added new hints on loading screens

  • Added buttons to load and save game in the pause menu

  • A button to hide the interface was also added for the gamepad (right stick)

  • Improved controller support (added virtual cursor)

  • Updated (supplemented) game credits

Optimization

  • Optimized lighting on some levels (limited rendering area)

  • Removed unused code fragments

  • Test level excluded from game build

Balance

  • Revised (mostly reduced) damage dealt by Rogue's daggers

  • Revised unarmed damage

  • Decreased damage spread for Warrior's sword and Mage's staff

  • Decreased damage spread for daggers

  • Increased the amount of glory points received for killing the Great Dragon

  • Increased the distance from which creature health bars are visible

  • Increased the amount of health restored by Potato

  • Ancient Flower will now also heal the player character from poison

  • Skeletons will now always drop Remains

  • Skeleton Sorcerers will now drop Lesser Energy Potions

  • Skeleton Warriors will now drop Lesser Healing Potions

  • Rogues will now also drop gold coins

  • Ghosts will now always drop Ectoplasm

  • Spiders will now always drop Remains

  • Mummy will now drop Bandages

  • Scarecrows will now occasionally drop Pumpkins

  • Spiders will now also award glory points

  • Troll kills will now also award the "Monster Hunter" achievement

  • Initial number of lockpicks decreased from 2 to 1

  • Increased maximum number of lockpicks

  • Increased the number of lockpicks received when picking them up

  • MageChanged (mostly decreased) damage from Magic Orb to some enemies
  • MageDecreased damage done by Fireball to Ghosts
  • RogueSlightly increased damage done by throwing knives to Rakshasas
  • RogueSlightly decreased damage done by throwing knives to bosses
  • ClericChanged (mostly increased) damage done by Old Tome to some enemies
  • ClericIncreased damage done by Flash of Light to some enemies
  • ClericDecreased damage done by crossbow bolts Sand beetles
  • Warriorincreased damage dealt to some enemies with arrows
  • Increased Rakshasa Warrior health

  • Increased cost of Water Breathing Potion

  • Decreased damage dealt to some monsters with a dagger

  • Minor balance changes

Quests

  • Increased reward for completing the quests "The Conflict", "Flame Keep", "Tree of Wisdom" and "Home, Sweet Home"

  • Decreased reward for completing the quest "The Cemetery"

Bugfixes

  • Fixed a critical bug where items picked up would simply disappear when the inventory was full

  • Fixed a bug where the quest status would not update when loading the game or reloading the level

  • Fixed a bug where destroyed objects would be restored after loading the game

  • Fixed a bug where picked up lockpicks would be restored after loading the game

  • Fixed a bug where a shot from the Crossbow would consume less stamina than intended

  • Fixed a bug where quests in the list on the left and in the Journal were duplicated

  • Fixed a bug where the corresponding animation would not play when moving up the stairs

  • Fixed a bug where data would not be fully loaded when quick loading and saving

  • Fixed a bug where the particle effect would not disappear after opening a chest

  • Fixed a bug where it was possible to unlock a chest repeatedly

  • Fixed a bug where melee weapon sounds were played too loudly

  • Fixed a bug where the character's abilities were not immediately displayed on the character screen

  • Fixed a bug where loot and glory points from enemies could be obtained repeatedly

  • Fixed a bug where spider remains would simply disappear from the level

  • Fixed a bug where purchasing a Quiver as a Mage would not give visible results

  • Fixed a bug where trying to pick up a Quiver with maximum ammo would not prompt a corresponding notification

  • Fixed a bug where in some cases it was impossible to pick up a Quiver without reloading the level

  • Fixed a bug where some sounds would play even at minimum volume

  • Fixed a bug where footstep sounds in the Isil Mountains would not play correctly

  • Fixed a bug where poisoning could not be applied repeatedly within the same game level

  • Fixed a bug where purchasing arrows with their maximum would not result in the arrows being added to the player's inventory

  • Fixed a bug where the name of the Ghost of Shasaf was not translated

  • Fixed a small bug where players would buy a discounted Fire Protection Potion from Fiona

  • Minor fixes to game levels

Other

  • 'Pumpkin Collector' event has been completed

  • 'Achievements' and 'How to Play' buttons have been removed from the pause menu

  • The 'I found a bug' button has been removed from the game menu (you still can report bugs via discussions)

  • Quest item descriptions have been updated

  • Changed the sound of footsteps when climbing stairs

  • Changed the description of the Anti-Magic Potion

  • Updated the game build configuration

Let's take a closer look at some points.

DESTROYER OF WORLDS

A man named Algus began his journey as a wizard in the academies of Angalar, where he studied the art of magic. Over time, his heart began to gravitate towards forbidden and dark knowledge. With charisma and the ability to convince people of his rightness, Algus began to gather acolytes around him, ready to follow him into the darkness. One day, Algus stole an ancient artifact with colossal magical power and disappeared without a trace for many years. It was believed that he died. Now, Algus's tracks have led wanderers to a mysterious swamp in the north, where the sinister wizard seems to have opened his new abode... In a place where nature and magic intertwine, he again began to sow discord and fear, returning to take over the kingdom - or destroy it!

TUTORIAL

Join the ranks of the Royal Guard and become a skilled warrior to fight the enemies of the kingdom, explore the world and search for artifacts! You will undergo training in the Arsenal, where you will learn movement, exploration and the basics of combat. Our best instructors will lead you through a series of simple tests, after which you will be able to confidently enter the lands of Teandria. Hero's Story players have long been asking for a tutorial system, and in the full version this request has finally been fulfilled. All new players in Hero's Story will be offered to complete the tutorial (or if you delete your save). Good luck in the game!

SWAMP OF MYTHS

In the north of the kingdom of Teandria there is a poisonous magical swamp, in which ancient evil lurks. This ominous place is covered in misty darkness and filled with twisted magic, permeated with toxic fumes! The wild inhabitants of this inhospitable place handle powerful spells, which fills the hearts of even the bravest adventurers with anxiety. Among the ominous branches and spreading bushes rises the formidable temple of Hamuraptra - an ancient sanctuary, where ancient spells still sound like an eternal echo. Whoever dares to cross the swamp and enter the ancient temple will open the doors to old magic and secrets, but will also sacrifice his soul on the altar of everlasting evil...

Enjoy the game! Your Silent.

Source

Steam News / 24 June 2024

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