In this update10
Full notes
Full Hero's Story update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Heroes! Finally, this day has come.
What changed
- Compatibility
- Gameplay
- Balance
- UI and audio
- Performance
- Events
Hero's Story changes
Today the full version of Hero's Story has become available to players. In the release version, players have access to the tutorial, a new region - the Swamp of Myths, and the opportunity to defeat the final boss and complete the game! Also, new achievements, enemies, items were added, and a large number of various bugs were fixed. Controller support was improved and localization was supplemented. Class balance and loot from monsters were also adjusted. Note that this is not the last version of the game, and after the launch, various fixes and updates will be released for Hero's Story. Thanks to everyone who supported the development of the game during Early Access!
You can find the full list of changes below as usual.
General
Slightly increased the initial FOV of the character
It will now be impossible to save the game while in combat
Now, when breaking pots and vases, gold coins will sometimes drop
Now, when collecting arrows by the Mage, they will go into the inventory (and not just disappear)
All transitions between locations (except portals) now have the same appearance
Changed the mechanics of the underwater breathing potion (it is now similar to the fire protection potion)
The entrance to the Spider Queen's lair has been moved to the Magic Forest
The developer console is no longer available in the game
Changed appearance of the Ghosts
Additions
New Region: Swamp of Myths
New Boss: Destroyer of Worlds
New Location: Inner Sanctum
New Mechanic: Tutorial
New Mechanic: Glory Orbs
New Mechanic: Amulets
New NPC: Shae
New NPC: Grock
New NPC: Ingham
New Enemy: Shaman
New Enemy: Dark Knight
New Enemy: Swamp Troll
New Enemy: ???
Added new Glory Ranks bonuses
Added new secret locations
Added new secret enemies
Added new items and sounds
Added 3 new types of chests
Added 2 secret locations
Added a new merchant in the Endless Desert
Added new hints on loading screens
Added buttons to load and save game in the pause menu
A button to hide the interface was also added for the gamepad (right stick)
Improved controller support (added virtual cursor)
Updated (supplemented) game credits
Optimization
Optimized lighting on some levels (limited rendering area)
Removed unused code fragments
Test level excluded from game build
Balance
Revised (mostly reduced) damage dealt by Rogue's daggers
Revised unarmed damage
Decreased damage spread for Warrior's sword and Mage's staff
Decreased damage spread for daggers
Increased the amount of glory points received for killing the Great Dragon
Increased the distance from which creature health bars are visible
Increased the amount of health restored by Potato
Ancient Flower will now also heal the player character from poison
Skeletons will now always drop Remains
Skeleton Sorcerers will now drop Lesser Energy Potions
Skeleton Warriors will now drop Lesser Healing Potions
Rogues will now also drop gold coins
Ghosts will now always drop Ectoplasm
Spiders will now always drop Remains
Mummy will now drop Bandages
Scarecrows will now occasionally drop Pumpkins
Spiders will now also award glory points
Troll kills will now also award the "Monster Hunter" achievement
Initial number of lockpicks decreased from 2 to 1
Increased maximum number of lockpicks
Increased the number of lockpicks received when picking them up
- MageChanged (mostly decreased) damage from Magic Orb to some enemies
- MageDecreased damage done by Fireball to Ghosts
- RogueSlightly increased damage done by throwing knives to Rakshasas
- RogueSlightly decreased damage done by throwing knives to bosses
- ClericChanged (mostly increased) damage done by Old Tome to some enemies
- ClericIncreased damage done by Flash of Light to some enemies
- ClericDecreased damage done by crossbow bolts Sand beetles
- Warriorincreased damage dealt to some enemies with arrows
Increased Rakshasa Warrior health
Increased cost of Water Breathing Potion
Decreased damage dealt to some monsters with a dagger
Minor balance changes
Quests
Increased reward for completing the quests "The Conflict", "Flame Keep", "Tree of Wisdom" and "Home, Sweet Home"
Decreased reward for completing the quest "The Cemetery"
Bugfixes
Fixed a critical bug where items picked up would simply disappear when the inventory was full
Fixed a bug where the quest status would not update when loading the game or reloading the level
Fixed a bug where destroyed objects would be restored after loading the game
Fixed a bug where picked up lockpicks would be restored after loading the game
Fixed a bug where a shot from the Crossbow would consume less stamina than intended
Fixed a bug where quests in the list on the left and in the Journal were duplicated
Fixed a bug where the corresponding animation would not play when moving up the stairs
Fixed a bug where data would not be fully loaded when quick loading and saving
Fixed a bug where the particle effect would not disappear after opening a chest
Fixed a bug where it was possible to unlock a chest repeatedly
Fixed a bug where melee weapon sounds were played too loudly
Fixed a bug where the character's abilities were not immediately displayed on the character screen
Fixed a bug where loot and glory points from enemies could be obtained repeatedly
Fixed a bug where spider remains would simply disappear from the level
Fixed a bug where purchasing a Quiver as a Mage would not give visible results
Fixed a bug where trying to pick up a Quiver with maximum ammo would not prompt a corresponding notification
Fixed a bug where in some cases it was impossible to pick up a Quiver without reloading the level
Fixed a bug where some sounds would play even at minimum volume
Fixed a bug where footstep sounds in the Isil Mountains would not play correctly
Fixed a bug where poisoning could not be applied repeatedly within the same game level
Fixed a bug where purchasing arrows with their maximum would not result in the arrows being added to the player's inventory
Fixed a bug where the name of the Ghost of Shasaf was not translated
Fixed a small bug where players would buy a discounted Fire Protection Potion from Fiona
Minor fixes to game levels
Other
'Pumpkin Collector' event has been completed
'Achievements' and 'How to Play' buttons have been removed from the pause menu
The 'I found a bug' button has been removed from the game menu (you still can report bugs via discussions)
Quest item descriptions have been updated
Changed the sound of footsteps when climbing stairs
Changed the description of the Anti-Magic Potion
Updated the game build configuration
Let's take a closer look at some points.
DESTROYER OF WORLDS
A man named Algus began his journey as a wizard in the academies of Angalar, where he studied the art of magic. Over time, his heart began to gravitate towards forbidden and dark knowledge. With charisma and the ability to convince people of his rightness, Algus began to gather acolytes around him, ready to follow him into the darkness. One day, Algus stole an ancient artifact with colossal magical power and disappeared without a trace for many years. It was believed that he died. Now, Algus's tracks have led wanderers to a mysterious swamp in the north, where the sinister wizard seems to have opened his new abode... In a place where nature and magic intertwine, he again began to sow discord and fear, returning to take over the kingdom - or destroy it!
TUTORIAL
Join the ranks of the Royal Guard and become a skilled warrior to fight the enemies of the kingdom, explore the world and search for artifacts! You will undergo training in the Arsenal, where you will learn movement, exploration and the basics of combat. Our best instructors will lead you through a series of simple tests, after which you will be able to confidently enter the lands of Teandria. Hero's Story players have long been asking for a tutorial system, and in the full version this request has finally been fulfilled. All new players in Hero's Story will be offered to complete the tutorial (or if you delete your save). Good luck in the game!
SWAMP OF MYTHS
In the north of the kingdom of Teandria there is a poisonous magical swamp, in which ancient evil lurks. This ominous place is covered in misty darkness and filled with twisted magic, permeated with toxic fumes! The wild inhabitants of this inhospitable place handle powerful spells, which fills the hearts of even the bravest adventurers with anxiety. Among the ominous branches and spreading bushes rises the formidable temple of Hamuraptra - an ancient sanctuary, where ancient spells still sound like an eternal echo. Whoever dares to cross the swamp and enter the ancient temple will open the doors to old magic and secrets, but will also sacrifice his soul on the altar of everlasting evil...
Enjoy the game! Your Silent.
Source
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