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Steam News15 October 20178y ago

Hero's Descent v.11 Patch Notes

Change Summary (Spoiler-free): You can now pause the game and view your current stats/traits "Restart" has been added as an option in the pause menu.

Full notes

Full Hero's Descent update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes17 additions5 changes3 removals
  • Gameplay
  • Events
  • UI and audio
  • Balance
  • Fixes
  • Performance
addedChange Summary (Spoiler-free):You can now pause the game and view your current stats/traits
addedChange Summary (Spoiler-free):"Restart" has been added as an option in the pause menu. This is disabled during a Daily Challenge
addedChange Summary (Spoiler-free):"Quit" has been added as an option in the pause menu
addedChange Summary (Spoiler-free):"Quit Game" has been added to the main menu
addedChange Summary (Spoiler-free):Skills, traits, achievements, and various other things have new icons more in-
addedChange Summary (Spoiler-free):The Beholder and Angel now have Codex entries

Change Summary (Spoiler-free):

  • You can now pause the game and view your current stats/traits

  • "Restart" has been added as an option in the pause menu. This is disabled during a Daily Challenge

  • "Quit" has been added as an option in the pause menu

  • "Quit Game" has been added to the main menu

  • Skills, traits, achievements, and various other things have new icons more in-

  • line with the art style

  • Slight changes to the way your skills are displayed ingame

  • The Beholder and Angel now have Codex entries

  • More changes to aspect ratio support. 16:10 now has a letterbox effect in order to display the entire level without stretching the art

  • All levels have been remade to be two tiles wider

  • The Lost Cells have been added to area 2

  • The ugly Unity options menu is gone and has been replaced by real options. These persist locally for now, but I've opted not to persist them in the Steam Cloud, since I assume your graphics options will vary from computer to computer. Instead, I try to default to the settings that should make the most sense for your setup.

  • Various UI issues have been tweaked/fixed

  • You can now play the game in offline mode. This disables the Leaderboards for your current session

  • Riposte has replaced Zap for the Hero. This skill allows you to counterattack most incoming attacks, and prevents all damage from them, for a few turns.

  • Some monsters have had their balance values tweaked

  • Fixed a bug where getting a game over when running in Steam could cause you to be unable to save your progress/start a new game

  • Fixed the modal dialog behind the game over screen

  • Started adding Steam Achievements

  • Floating combat text now fades as it rises to help you focus on the most recent event

  • Floating combat text is now more robust and informative. For example, using a skill without the proper mana will trigger some text informing you of such

  • Enemies now drop powerups

  • The Stopwatch has been added to the game

  • Health Potion has been added to the game

  • Mana Potion has been added to the game

  • Doors have been added to the game (but do not currently exist in any of the main levels)

  • Enemies can now be inflicted with status ailments

  • MSAA has been removed from the camera rendering the game content. This should slightly sharpen the image, especially on larger displays

  • The tutorial should be functioning again

  • Key Guardians now have an icon matching the stairs they block

  • Water Elemental is no longer appearing as an extremely powerful Blue Slime

  • Fire Traps now warn you of impending attacks when you stand on them

  • Maps can now force spawn specific monsters. This makes some of the areas a bit more...flavorful

  • Very slightly reduced Par Times for Hero and Wizard

  • Fixed a rare issue regarding quitting the game when a thread is still awaiting a response from the server

  • 'Enhanced Zap' is no longer in the Hero's class-specific trait pool

  • Minor bug fixes for the final boss fight

Source

Steam News / 15 October 2017

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