Full notes
Full Hero's Descent update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Balance
- Fixes
- Performance
Change Summary (Spoiler-free):
You can now pause the game and view your current stats/traits
"Restart" has been added as an option in the pause menu. This is disabled during a Daily Challenge
"Quit" has been added as an option in the pause menu
"Quit Game" has been added to the main menu
Skills, traits, achievements, and various other things have new icons more in-
line with the art style
Slight changes to the way your skills are displayed ingame
The Beholder and Angel now have Codex entries
More changes to aspect ratio support. 16:10 now has a letterbox effect in order to display the entire level without stretching the art
All levels have been remade to be two tiles wider
The Lost Cells have been added to area 2
The ugly Unity options menu is gone and has been replaced by real options. These persist locally for now, but I've opted not to persist them in the Steam Cloud, since I assume your graphics options will vary from computer to computer. Instead, I try to default to the settings that should make the most sense for your setup.
Various UI issues have been tweaked/fixed
You can now play the game in offline mode. This disables the Leaderboards for your current session
Riposte has replaced Zap for the Hero. This skill allows you to counterattack most incoming attacks, and prevents all damage from them, for a few turns.
Some monsters have had their balance values tweaked
Fixed a bug where getting a game over when running in Steam could cause you to be unable to save your progress/start a new game
Fixed the modal dialog behind the game over screen
Started adding Steam Achievements
Floating combat text now fades as it rises to help you focus on the most recent event
Floating combat text is now more robust and informative. For example, using a skill without the proper mana will trigger some text informing you of such
Enemies now drop powerups
The Stopwatch has been added to the game
Health Potion has been added to the game
Mana Potion has been added to the game
Doors have been added to the game (but do not currently exist in any of the main levels)
Enemies can now be inflicted with status ailments
MSAA has been removed from the camera rendering the game content. This should slightly sharpen the image, especially on larger displays
The tutorial should be functioning again
Key Guardians now have an icon matching the stairs they block
Water Elemental is no longer appearing as an extremely powerful Blue Slime
Fire Traps now warn you of impending attacks when you stand on them
Maps can now force spawn specific monsters. This makes some of the areas a bit more...flavorful
Very slightly reduced Par Times for Hero and Wizard
Fixed a rare issue regarding quitting the game when a thread is still awaiting a response from the server
'Enhanced Zap' is no longer in the Hero's class-specific trait pool
Minor bug fixes for the final boss fight
Source
Changelog.gg summarizes and formats this update. How we read updates.
