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Steam News11 October 20178y ago

Patch Notes - 10/11/2017

Change Summary (Spoiler-free): A bunch of work has gone into preparing the game for a desktop release. The aspect ratio has been switched over to 16:9 to support more standard displays.

Full notes

Full Hero's Descent update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions3 changes1 removal
  • Balance
  • Performance
  • Gameplay
  • UI and audio
addedChange Summary (Spoiler-free):A new telegraph system has been added. In addition to the "!" icon, enemies now pulse and telegraph some of their attacks. If a square will result in you taking damage next turn and is the result of an enemy directly attacking you, it will shine red. This change doesn't impact very fast players, but is designed to help newer/casual people keep up with the game and learn enemy patterns. In some cases (mainly the Dragon Key Guardian), additional tiles may glow red in order to teach you how their attacks work.
changedChange Summary (Spoiler-free):Un-targeted attacks (like the spells cast by bosses that nuke specific areas) will render an animated target reticle. Entering these damages you as well, but the icon is different in order to help indicate how the attack works.
addedChange Summary (Spoiler-free):Thanks to the new telegraph system, the Angel and Beholder are now showing up as enemies in Area 2. They may migrate elsewhere soon.
addedChange Summary (Spoiler-free):Traps have been added. For now there are Fire Traps in Area 2, but more are coming.
addedChange Summary (Spoiler-free):Music and SFX have been added to a bunch of areas and actions.
addedChange Summary (Spoiler-free):Misc bug and UI fixes. Probably added some new bugs as well

Change Summary (Spoiler-free):

  • A bunch of work has gone into preparing the game for a desktop release. The aspect ratio has been switched over to 16:9 to support more standard displays.

  • A new telegraph system has been added. In addition to the "!" icon, enemies now pulse and telegraph some of their attacks. If a square will result in you taking damage next turn and is the result of an enemy directly attacking you, it will shine red. This change doesn't impact very fast players, but is designed to help newer/casual people keep up with the game and learn enemy patterns. In some cases (mainly the Dragon Key Guardian), additional tiles may glow red in order to teach you how their attacks work.

  • Un-targeted attacks (like the spells cast by bosses that nuke specific areas) will render an animated target reticle. Entering these damages you as well, but the icon is different in order to help indicate how the attack works.

  • Thanks to the new telegraph system, the Angel and Beholder are now showing up as enemies in Area 2. They may migrate elsewhere soon.

  • Traps have been added. For now there are Fire Traps in Area 2, but more are coming.

  • Music and SFX have been added to a bunch of areas and actions.

  • Experienced players may encounter a different boss in Area 1.

  • Misc bug and UI fixes. Probably added some new bugs as well

Known Issues:

  • The tutorial is horridly out of date

  • Some SFX are missing or don't make sense

  • Area 3 is no longer tuned properly.

  • Sometimes monsters under the effect of a certain shield don't render the effect. Their HP values do properly reflect it for now, though.

***SPOILERS*** New Content ***SPOILERS***:

The Beholder

HP: 1 ATK: 3 Rotates clockwise every 3 turns. 1 turn after rotating, it telegraphs a laser, and fires it 1 turn after that. Entirely stationary, serves as more of a dynamic obstacle than an enemy.

Angel

HP: 1 Shield: 3 ATK: -3 The angel seeks to heal and buff nearby allies. It will heal for 3 HP, and can apply a 3 HP shield to fully-healed targets. It will prioritize the nearest target that needs assistance (< max HP or no shield), and will branch out searching for targets that meet this criteria. Angels will not assist Rats or other Angels, primarily for balance reasons.

Fire Trap

ATK: 3 Simply burns the area it occupies every 3 turns. If you're nearby, you'll be able to see how close it is to going off. If you're speed running, learn to count!

The Fairy Queen

This is a new boss encounter that appears in Area 1 if you've beaten the game. It has a 50% chance to replace the Slime King. It's intended to essentially be an "expert" variation of the Slime King fight, and the same general tactics apply. The Queen herself is virtually un-killable until you cross the two bridges and take out the weaker Fairies. Portals will periodically summon Moths. Learning to deal with the Moths here is tricky, as they behave entirely randomly. Good luck!

Source

Steam News / 11 October 2017

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