Full notes
Full Heroic Kingdom: Origins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
World:
Updated area around Brightwood to be more playable space.
Added new areas in the snow(undead) area of the world. Including frozen lake/camps/POI
Changed the Ancient kings that were in caves to be in more of "crypts". This helps the themes as well as makes the fighting area not so clunky.
Added Wraiths around all Ancient kings. This is to add variety, as well as increase the difficulty around them.
Added Night wraiths around the entire world (spawn at night).
Added the new Ironfang Sentinels(day only) and Bloodfang Stalker(night only) to the old Bandit Stronghold. This will be an area for quests in the future.
Updated many areas in the world to be more playable in general.
New:
Added New material for crafting: Sanctified Ember
Added New material for crafting: Umbral Shard
Added New material for crafting: Infernal Essence
Added New material for crafting: Pyric Core
Added New material for crafting: Stormcharge Shard
Added New material for crafting: Glacial Core
Added New material for crafting: Icebrand Shard
Added New material for crafting: Venom Core
Added New material for crafting: Crimson Essence
Added New material for crafting: Titan Essence
Added new crafting pattern for Heavy/Medium/Light armors: Sanctumplate - Has guaranteed EXTRA Holy damage tertiaries.
Added new crafting pattern for Heavy/Medium/Light armors: Umbral- Has guaranteed EXTRA Void damage tertiaries.
Added new crafting pattern for Heavy/Medium/Light armors: Demonheart- Has guaranteed EXTRA Fel damage tertiaries.
Added new crafting pattern for Heavy/Medium/Light armors: Blazeforged- Has guaranteed EXTRA Fire damage tertiaries.
Added new crafting pattern for Heavy/Medium/Light armors: Stormbreaker- Has guaranteed EXTRA Electric/Fire damage tertiaries.
Added new crafting pattern for Heavy/Medium/Light armors: Everfrozen- Has guaranteed EXTRA Ice damage tertiaries.
Added new crafting pattern for Heavy/Medium/Light armors: Permafrost- Has guaranteed EXTRA Frost damage tertiaries.
Added new crafting pattern for Heavy/Medium/Light armors: Toxinweave - Has guaranteed EXTRA Poison damage tertiaries.
Added new crafting pattern for Heavy/Medium/Light armors: Bloodforged- Has guaranteed EXTRA Bleed damage tertiaries.
Added new crafting pattern for Heavy/Medium/Light armors: Earthshaker- Has guaranteed EXTRA Physical/Bleed damage tertiaries.
Added Titan Essence to Golem loot tables.
Added Crimson Essence to Skeleton/Undead loot tables.
Added Umbral Shard to Void Spawn loot table.
Added Pyric Core to Fire Elemental loot table.
Added Stormcharge Shard to Air Elemental loot table.
Added new enemy, Fel Spawn.
Added new enemy Fel Spawn to codex.
Added Infernal Essence to Fel Spawn loot table.
Added Fire Elemental to Codex.
Added Void Spawn to Codex.
Added Air Elemental to Codex.
Added Shadow Lurker to Codex.
Added new Enemy Venomweaver.
Added new Enemy Venomweaver to Codex.
Added Venom Core to Venomweaver loot table.
Added Sanctified Embers to Faceless loot table.
Added Glacial Core/Icebrand Shard's to Skeletons (snow area) loot table.
Added Skeletons to Codex.
Added Earthshaker Heavy/Med/Light patterns to the world.
Added Blazeforged Heavy/Med/Light patterns to the world.
Added Bloodforged Heavy/Med/Light patterns to the world.
Added Demonheart Heavy/Med/Light patterns to the world.
Added Sanctumplate Heavy/Med/Light patterns to the world.
Added Umbral Heavy/Med/Light patterns to the world.
Added Toxinweave Heavy/Med/Light patterns to the world.
Added Stormbreaker Heavy/Med/Light patterns to the world.
Added Permafrost Heavy/Med/Light patterns to the world.
Added Everfrozen Heavy/Med/Light patterns to the world.
Added Elf Outcasts to Codex.
Added Vorenthis The Undying to Codex.
Added functionality for enemy spawners to only spawn at night or day.
Added a new enemy type "Wraiths".
Added new enemy "Night Wraith". These will only spawn at night, they're very strong, but have a 50% chance to hit the rare drop table.
Added new enemy "Blood Wraith". These will have an additional 20% chance of hitting rare drop table.
Added new enemy "Void Wraith".
Added new enemy "Flame Wraith".
Added new enemy "Sanctified Wraith".
Added new enemy "Glacial Wraith".
Added new enemy "Toxic Wraith".
Added new enemy "Storm Wraith".
Added a new NPC "Sister Aurelia" to Eryndor Castle.
Added a new quest to Sister Aurelia "The First Offering". This is a quest introducing shrines, leading players to a shrine for it's benefits.
Updated how Dread Host demons spawn in. The process should feel a lot smoother. Also added a new effect to them spawning from the dead host, as well as when they die.
Added new enemy "Bloodfang Stalker". These are werewolves that only spawn at night. Their attackspeed increases the lower their HP.
Added new rare drop to "Bloodfang Stalker". Vigorshard Necklace: A jagged shard of living crystal hangs at its center, feeding on your vitality. As your wounds deepen, the shard flares with light, boosting your attack speed.
Increased scaling on lacerate.
Changed lacerate to be bleed damage instead of physical.
Added new enemy "Ironfang Sentinel". These will be a standard (but difficult) enemy. They also have a Mythical set on their standard drop table.
Added new unique to Ironfang Sentinels. Shoulderguards of the Bloodbound Cure: Carved from bone and wrapped in leech-silk, these guards draw life from your foes. When Lacerate’s wounds bleed, they channel that pain back into you, healing 10% of your missing health per tick.
Source
Changelog.gg summarizes and formats this update. How we read updates.
