Heroes of Valor
Steam News 17 April 20261mo ago

Version 0.1.4.115 - New vehicle available: CARS!

Hello Heroes! Time for another update. Today we introduce a new vehicle: CARS. Cars can carry up to 3 players and are slightly more sturdy than the sidecart bike. The ideal transport vehicle to get your band of brothers…

Update log

Full Heroes of Valor update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello Heroes!

Extracted changes

2 fixes3 additions1 change0 removals
  • Gameplay
  • Maps
  • Balance
addedTime for another update. Today we introduce a new vehicle: CARS.
addedPatch notes: Vehicles -new transport vehicles added: cars are now available on all vehicle maps! (Willy Jeep for Allied and Kubelwagen for Axis) -new tank crosshair that makes it easier to hit targets with the MG -tank camera now limited to max angle of the turret for better aiming accuracy and to fix awkward camera angles -tank turret max upward pitch increases -tank projectiles now land more where you expect them to land -aerial vehicles (planes and helis) can now be duck hunted (insta killed / new special kill type) by tank projectiles and RPG hits -AT rifles now deal a lot more damage to aerial vehicles -fighter plane rockets now deal a lot more damage to aerial vehicles (other planes and helis) and can now be used more effectively in dog fights -plane propellers now stop spinning when destroyed for better visual indication that a plane is destroyed -destroyed planes now gradually lose speed and fall to the ground faster to better indicate that a plane is destroyed -slightly increased the added height to the tank camera when a passenger is riding along -new experimental fly by sounds for planes
fixedAnimations -slightly decreased the walk and run animation speeds to be a bit less jittery and overly fast (animation only, actual movement speeds are NOT affected at all, if you think you are moving slower, you are not, it's placebo, give it time) -improved third person bolt action reload animations -improved and fixed some incorrect alignments of Mauser AT rifle in first person -tweaked fire animation left shoulder a bit to be less snappy
addedQoL -added a bit of height offset to poison trap throw when in third person for easier trap placement -added a slight 3rd person camera height offset to certain high hat cosmetics so they are less obstructive
changedUI -tank HUD now shows tooltip when you can't repair after being recently damaged -slightly tweaked damage numbers to be a bit more poppy
fixedBug fixes -potentially fixed a bug that caused tank projectiles to sometimes not deal damage when hitting enemy tanks -names of BOT vehicles should now appear in death screen -normally the bug that causes automatic reloads to sometime not work or cause weird loaded states on guns should be fixed

Time for another update. Today we introduce a new vehicle: CARS.

Cars can carry up to 3 players and are slightly more sturdy than the sidecart bike. The ideal transport vehicle to get your band of brothers across the battlefield or behind enemy lines.

Jump in-game to race through the streets of Valor Village or the country side of Coastal Conflict.

See you on the battlefield!

Patch notes: Vehicles -new transport vehicles added: cars are now available on all vehicle maps! (Willy Jeep for Allied and Kubelwagen for Axis) -new tank crosshair that makes it easier to hit targets with the MG -tank camera now limited to max angle of the turret for better aiming accuracy and to fix awkward camera angles -tank turret max upward pitch increases -tank projectiles now land more where you expect them to land -aerial vehicles (planes and helis) can now be duck hunted (insta killed / new special kill type) by tank projectiles and RPG hits -AT rifles now deal a lot more damage to aerial vehicles -fighter plane rockets now deal a lot more damage to aerial vehicles (other planes and helis) and can now be used more effectively in dog fights -plane propellers now stop spinning when destroyed for better visual indication that a plane is destroyed -destroyed planes now gradually lose speed and fall to the ground faster to better indicate that a plane is destroyed -slightly increased the added height to the tank camera when a passenger is riding along -new experimental fly by sounds for planes

Animations -slightly decreased the walk and run animation speeds to be a bit less jittery and overly fast (animation only, actual movement speeds are NOT affected at all, if you think you are moving slower, you are not, it's placebo, give it time) -improved third person bolt action reload animations -improved and fixed some incorrect alignments of Mauser AT rifle in first person -tweaked fire animation left shoulder a bit to be less snappy

QoL -added a bit of height offset to poison trap throw when in third person for easier trap placement -added a slight 3rd person camera height offset to certain high hat cosmetics so they are less obstructive

UI -tank HUD now shows tooltip when you can't repair after being recently damaged -slightly tweaked damage numbers to be a bit more poppy

Bug fixes -potentially fixed a bug that caused tank projectiles to sometimes not deal damage when hitting enemy tanks -names of BOT vehicles should now appear in death screen -normally the bug that causes automatic reloads to sometime not work or cause weird loaded states on guns should be fixed

Source

Steam News / 17 April 2026

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