Full notes
Full Heroes of Umbra update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello and welcome! Lots of updates have been cooking the past year or so, and they're now live on the default branch. Please check out the new-and-improved wiki for more information.
What changed
- Gameplay
- Maps
- Fixes
- Balance
- UI and audio
Heroes of Umbra changes
New Dungeon: Onyx Keep
The Onyx is a new dungeon intended for rebirth players.
It requires a consumable item found somewhere in the Orb Gardens
New Skill Tree: Summoner
Summon creatures to aid in combat and provide helpful auras to allies in battle.
Prestige Levels
Upon completing a rebirth playthrough, you may rebirth again, exchanging any Orb Ranks for permanent skills.
Learning these skills increases your Prestige Level
Orb Garden Improvements
Significantly revamped the Orb Gardens progression
Maze size increases and monster changes are more gradual
Tweaked medusa/snake exp.
Added several new chunk variants (more map variety).
Orb rank is deducted when you first enter the garden, not when you run out of time.
New vendor with a unique bartering system to obtain rare items.
Mystery gems acquired in gardens now have tiers.
Higher tiered gems have higher max levels and slightly better stats.
Higher ranking gardens will drop higher tiered gems.
Additional tiers of equipment can be unlocked by reaching higher leveled ranks
Added a gem shard trader in the boss room.
Included map variants: Purgatory, Fields, and more.
Fixed a bug where only up to 30 chests would spawn in the gardens.
Fixed a bug where some mazes would be unsolveable. (oops teehee)
Orb Leveling Changes
Cards cannot be sold for essence
Orbs destroyed will give essence equal to their level
The full amount must be paid upfront to level an orb, instead of 1 essence at a time. (This makes it easier to see at a glance if you have enough essence to level up an orb.)
Balancing Changes
The exp curve got an overhaul.
Every level takes a flat 20% more exp (rebirth and normal).
Rebirth compounded exp needed per rank reduced from +30% to +25%.
Attack speed is nerfed slightly
Dagger mastery now gives attack speed instead of damage
This is primarily to balance swords vs daggers, and keep the playstyles distinct. Attack speed in general is very powerful and easy to max. These changes should require a bit more specialization.
Crit past 100 gives a chance to deal Perfect Critical hits.
These have a new animation/sound effect and deal boosted damage.
Other Features and Additions
Items can be locked to prevent accidental selling/dropping.
Added many more Orbs
Rare items now have an aura/ping sound that plays when they're dropped
Summoned companions no longer need to be resummoned upon exiting/reloading a character.
Chests sparkle ✨
Many effect animations got a bit larger: impact/jump/cast
Many drop icons have been updated
Players can send emoticons to other players via Slash Commands.
Bugfixes
Weapon mastery wasn't working correctly with endure.
Stat points no longer go crazy with multiple rebirths.
Unopened gates no longer automatically open when relaunching the client.
Storage items no longer duplicate in specific circumstances.
Generating new mystery gear/gems now checks if you have enough inventory space, to prevent possibly losing gear.
Source
Changelog.gg summarizes and formats this update. How we read updates.
